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相关论文: Metaverse: A Young Gamer's Perspective

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Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…

人机交互 · 计算机科学 2025-10-28 Yuichi Hiroi , Yuji Hatada , Takefumi Hiraki

Background: Magnetic Resonance Imaging (MRI) is a medical imaging technique that combines principles of physics, math, and engineering to look inside humans and animals, hence delivering a lifesaving technology. However, resource-poor…

物理教育 · 物理学 2023-04-13 Gehua Tong , Rishi Ananth , John Thomas Vaughan, , Sairam Geethanath

This paper makes the case that a powerful new discipline, which we term perception engineering, is steadily emerging. It follows from a progression of ideas that involve creating illusions, from historical paintings and film, to video games…

The Metaverse is redefining digital interactions by merging physical, virtual, and social dimensions, yet its effects on social networking remain largely unexplored. This work examines the role of independent avatars (autonomous digital…

社会与信息网络 · 计算机科学 2026-01-19 Theofanis P. Raptis , Chiara Boldrini , Marco Conti , Andrea Passarella

As Mixed Reality (MR) devices become increasingly popular across industries, they raise significant privacy and ethical concerns due to their capacity to collect extensive data on users and their environments. This paper highlights the…

人机交互 · 计算机科学 2024-09-04 Marvin Strauss , Viktorija Paneva , Florian Alt , Stefan Schneegass

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

人工智能 · 计算机科学 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

To facilitate the deployment of digital twins in Metaverse, the paradigm with semantic awareness has been proposed as a means for enabling accurate and task-oriented information extraction with inherent intelligence. However, this framework…

This paper reports on students' readiness for using Metaverse for education in a university in a developing country facing infrastructure and poverty challenges. Covid-19 forced many universities to adopt a hybrid approach to teaching and…

计算机与社会 · 计算机科学 2023-10-24 Malcolm Garbutt , Ilhaam Ismail , Calvineo Juries , Raeez Adams

Replicability is absent in games research; a lack of transparency in protocol detail hinders scientific consensus and willingness to publish public datasets, impacting the application of these techniques in video games research. To combat…

人机交互 · 计算机科学 2023-04-07 Emma J. Pretty , Renan Guarese , Haytham M. Fayek , Fabio Zambetta

Reporting systems in multiplayer video games allow players to express their dissatisfaction with others and combat in-game toxicity. In this work, we examined the act of reporting through the lens of expectancy-value theory. Using a…

人机交互 · 计算机科学 2026-05-08 Michael Yin , Chenxinran Shen , Robert Xiao

Alignment between human brain networks and artificial models has become an active research area in vision science and machine learning. A widely adopted approach is identifying "metamers," stimuli physically different yet perceptually…

机器学习 · 计算机科学 2025-09-25 Mina Kamao , Hayato Ono , Ayumu Yamashita , Kaoru Amano , Masataka Sawayama

Understanding public perception of technology is crucial to aligning research, development, and governance of technology. This article introduces micro scenarios as an integrative method to evaluate mental models and social acceptance…

计算机与社会 · 计算机科学 2024-10-18 Philipp Brauner

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

机器学习 · 统计学 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

Metaverse applications desire to communicate with semantically identified objects among a diverse set of cyberspace entities, such as cameras for collecting images from, sensors for sensing environment, and users collaborating with each…

网络与互联网体系结构 · 计算机科学 2024-07-23 Tianyuan Yu , Xinyu Ma , Varun Patil , Yekta Kocaogullar , Lixia Zhang

It is well acknowledged that innovation is a key success factor in mobile service domain. Having creative ideas is the first critical step in the innovation process. Many studies suggest that customers are a valuable source of creative…

计算机与社会 · 计算机科学 2017-07-04 Ilona Kuzmickaja , Xiaofeng Wang , Daniel Graziotin , Gabriella Dodero , Pekka Abrahamsson

With the surge in modern research focus towards Pervasive Computing, lot of techniques and challenges needs to be addressed so as to effectively create smart spaces and achieve miniaturization. In the process of scaling down to compact…

多媒体 · 计算机科学 2014-05-27 Divyajyothi M G , Rachappa , D H Rao

Metarobotics aims to combine next generation wireless communication, multi-sense immersion, and collective intelligence to provide a pervasive, itinerant, and non-invasive access and interaction with distant robotized applications. Industry…

机器人学 · 计算机科学 2024-04-09 Eric Guiffo Kaigom

Recent generative AI advances present new possibilities for supporting visual art creation, but how such promise might assist novice artists during early-stage processes requires investigation. How novices adopt or resist these tools can…

人机交互 · 计算机科学 2025-10-01 Cindy Peng , Alice Qian , Linghao Jin , Jieneng Chen , Evans Xu Han , Paul Pu Liang , Hong Shen , Haiyi Zhu , Jane Hsieh

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical…

人机交互 · 计算机科学 2025-03-26 Dooyoung Kim , Taewook Ha , Jinseok Hong , Seonji Kim , Selin Choi , Heejeong Ko , Woontack Woo

With the advent of new technologies and endeavors for automation in almost all day-to-day activities, the recent discussions on the metaverse life have a greater expectation. Furthermore, we are in the era of the fifth industrial…

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