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For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

应用统计 · 统计学 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately…

机器学习 · 统计学 2018-11-29 Paul Bertens , Anna Guitart , África Periáñez

Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr

The video game industry deals with a fast-paced, competitive and almost unpredictable market. Trends of genres, settings and modalities change on a perpetual basis, studios are often one big hit or miss away from surviving or perishing, and…

人机交互 · 计算机科学 2025-06-11 Nicolas Grelier , Johannes Pfau , Nicolas Mathieu , Stéphane Kaufmann

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

人机交互 · 计算机科学 2021-10-22 Junjie Xu

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

计算机科学与博弈论 · 计算机科学 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

人工智能 · 计算机科学 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

In a basketball game, scoring efficiency holds significant importance due to the numerous offensive possessions per game. Enhancing scoring efficiency necessitates effective collaboration among players with diverse playing styles. In…

机器学习 · 计算机科学 2024-03-22 Kazuhiro Yamada , Keisuke Fujii

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

人机交互 · 计算机科学 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

Transformer-based text classifiers such as BERT, RoBERTa, T5, and GPT have shown strong performance in natural language processing tasks but remain vulnerable to adversarial examples. These vulnerabilities raise significant security…

计算与语言 · 计算机科学 2025-10-27 Bushra Sabir , Yansong Gao , Alsharif Abuadbba , M. Ali Babar

Recently, a new trend of exploring sparsity for accelerating neural network training has emerged, embracing the paradigm of training on the edge. This paper proposes a novel Memory-Economic Sparse Training (MEST) framework targeting for…

This paper presents a robust end-to-end method for sports cameras extrinsic parameters optimization using a novel evolution strategy. First, we developed a neural network architecture for an edge or area-based segmentation of a sports…

神经与进化计算 · 计算机科学 2023-10-10 Grzegorz Rypeść , Grzegorz Kurzejamski , Jacek Komorowski

Domain adaptation refers to the problem of leveraging labeled data in a source domain to learn an accurate model in a target domain where labels are scarce or unavailable. A recent approach for finding a common representation of the two…

机器学习 · 统计学 2018-03-20 Rui Shu , Hung H. Bui , Hirokazu Narui , Stefano Ermon

Online data provide a way to monitor how users behave in social systems like social networks and online games, and understand which features turn an ordinary individual into a successful one. Here, we propose to study individual performance…

社会与信息网络 · 计算机科学 2018-06-21 Anna Sapienza , Hao Peng , Emilio Ferrara

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Aier Yang , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yi Zhao

Sophisticated trajectory prediction models that effectively mimic team dynamics have many potential uses for sports coaches, broadcasters and spectators. However, through experiments on soccer data we found that it can be surprisingly…

机器学习 · 计算机科学 2021-06-02 Brandon Victor , Aiden Nibali , Zhen He , David L. Carey

This study introduces an advanced machine learning method for predicting soccer players' market values, combining ensemble models and the Shapley Additive Explanations (SHAP) for interpretability. Utilizing data from about 12,000 players…

机器学习 · 计算机科学 2023-11-27 Chunyang Huang , Shaoliang Zhang

In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on pre-recorded offline numerical data, hindering their…

计算机视觉与模式识别 · 计算机科学 2024-05-14 Jerrin Bright , Bavesh Balaji , Yuhao Chen , David A Clausi , John S Zelek

Contributions of recent deep-neural-network (DNN) based techniques have been playing a significant role in human-computer interaction (HCI) and user interface (UI) domains. One of the commonly used DNNs is human pose estimation. This kind…

机器学习 · 计算机科学 2019-02-13 Kohei Toyoda , Michinari Kono , Jun Rekimoto

The widespread availability of superhuman AI engines is changing how we play the ancient game of Go. The open-source software packages developed after the AlphaGo series shifted focus from producing strong playing entities to providing…

人工智能 · 计算机科学 2020-11-16 Attila Egri-Nagy , Antti Törmänen