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相关论文: Beyond the Meta: Leveraging Game Design Parameters…

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How are the advantage relations between a set of agents playing a game organized and how do they reflect the structure of the game? In this paper, we illustrate "Principal Trade-off Analysis" (PTA), a decomposition method that embeds games…

计算机科学与博弈论 · 计算机科学 2023-08-21 Alexander Strang , David SeWell , Alexander Kim , Kevin Alcedo , David Rosenbluth

The growing incorporation of artificial neural networks (NNs) into many fields, and especially into life-critical systems, is restrained by their vulnerability to adversarial examples (AEs). Some existing defense methods can increase NNs'…

计算机视觉与模式识别 · 计算机科学 2020-03-18 Haya Brama , Tal Grinshpoun

The deep neural network has attained significant efficiency in image recognition. However, it has vulnerable recognition robustness under extensive data uncertainty in practical applications. The uncertainty is attributed to the inevitable…

机器学习 · 计算机科学 2023-08-02 Ruoxi Qin , Linyuan Wang , Xuehui Du , Xingyuan Chen , Bin Yan

Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In complex environments, like modern 3D video games, distribution shift and…

League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a skill-based matchmaking system to form fair teams. However,…

机器学习 · 计算机科学 2021-08-09 Tiffany D. Do , Seong Ioi Wang , Dylan S. Yu , Matthew G. McMillian , Ryan P. McMahan

Previous studies have shown that the topological properties of a complex network, such as heterogeneity and average degree, affect the evolutionary game dynamics on it. However, traditional numerical simulations are usually time-consuming…

种群与进化 · 定量生物学 2023-06-28 Hongyu Wang , Aming Li , Long Wang

In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

应用统计 · 统计学 2020-07-22 Zachary Terner , Alexander Franks

Recent advances in adversarial machine learning have shown that defenses considered to be robust are actually susceptible to adversarial attacks which are specifically customized to target their weaknesses. These defenses include Barrage of…

机器学习 · 计算机科学 2023-05-02 Ethan Rathbun , Kaleel Mahmood , Sohaib Ahmad , Caiwen Ding , Marten van Dijk

In decision-dependent games, multiple players optimize their decisions under a data distribution that shifts with their joint actions, creating complex dynamics in applications like market pricing. A practical consequence of these dynamics…

计算机科学与博弈论 · 计算机科学 2025-09-04 Guangzheng Zhong , Yang Liu , Jiming Liu

Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the…

应用统计 · 统计学 2011-10-12 Gagan Sidhu

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

机器学习 · 计算机科学 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

Epidemiological models increasingly rely on self-reported behavioral data such as vaccination status, mask usage, and social distancing adherence to forecast disease transmission and assess the impact of non-pharmaceutical interventions…

计算机科学与博弈论 · 计算机科学 2026-02-24 Yiqi Su , Christo Kurisummoottil Thomas , Walid Saad , Bud Mishra , Naren Ramakrishnan

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

人工智能 · 计算机科学 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

Causal discovery is increasingly applied to large-scale telemetry data to estimate the effects of user-facing interventions, yet its reliability for decision-making in feedback-driven systems with strong self-selection remains unclear. In…

人工智能 · 计算机科学 2026-02-10 Hoang Dang , Luan Pham , Minh Nguyen

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

综合经济学 · 经济学 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Deep neural networks do not discriminate between spurious and causal patterns, and will only learn the most predictive ones while ignoring the others. This shortcut learning behaviour is detrimental to a network's ability to generalize to…

机器学习 · 计算机科学 2023-01-11 Thomas Duboudin , Emmanuel Dellandréa , Corentin Abgrall , Gilles Hénaff , Liming Chen

Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…

计算机科学与博弈论 · 计算机科学 2023-11-28 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm , Manolis Zampetakis

The Elo system for rating chess players, also used in other games and sports, was adopted by the World Chess Federation over four decades ago. Although not without controversy, it is accepted as generally reliable and provides a method for…

物理与社会 · 物理学 2011-03-31 Trevor Fenner , Mark Levene , George Loizou

Evolutionary game theory has been an important tool for describing economic and social behaviour for decades. Approximate mean value equations describing the time evolution of strategy concentrations can be derived from the players'…

种群与进化 · 定量生物学 2011-02-10 Mathis Antony , Degang Wu , K Y Szeto