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相关论文: Efficacy of Educational Misinformation Games

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In imperfect information games (e.g. Bridge, Skat, Poker), one of the fundamental considerations is to infer the missing information while at the same time avoiding the disclosure of private information. Disregarding the issue of protecting…

人工智能 · 计算机科学 2024-05-24 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

The digital spread of misinformation is one of the leading threats to democracy, public health, and the global economy. Popular strategies for mitigating misinformation include crowdsourcing, machine learning, and media literacy programs…

社会与信息网络 · 计算机科学 2021-06-09 Douglas Guilbeault , Samuel Woolley , Joshua Becker

Since 2016, the amount of academic research with the keyword "misinformation" has more than doubled [2]. This research often focuses on article headlines shown in artificial testing environments, yet misinformation largely spreads through…

人机交互 · 计算机科学 2020-12-16 Emily Saltz , Claire Leibowicz , Claire Wardle

The emergence of Large Language Models (LLMs) presents a dual challenge in the fight against disinformation. These powerful tools, capable of generating human-like text at scale, can be weaponised to produce sophisticated and persuasive…

The spread of online misinformation threatens public health, democracy, and the broader society. While professional fact-checkers form the first line of defense by fact-checking popular false claims, they do not engage directly in…

社会与信息网络 · 计算机科学 2023-03-14 Bing He , Mustaque Ahamad , Srijan Kumar

At the latest since the advent of the Internet, disinformation and conspiracy theories have become ubiquitous. Recent examples like QAnon and Pizzagate prove that false information can lead to real violence. In this motivation statement for…

人机交互 · 计算机科学 2021-04-12 Hendrik Heuer

A major problem that resulted from the massive use of social media networks is the diffusion of incorrect information. However, very few studies have investigated the impact of incorrect information on individual and collective decisions.…

Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…

软件工程 · 计算机科学 2023-05-16 Clauvin Almeida , Marcos Kalinowski , Anderson Uchoa , Bruno Feijo

In today's world, many technologically advanced countries have realized that real power lies not in physical strength but in educated minds. As a result, every country has embarked on restructuring its education system to meet the demands…

计算机与社会 · 计算机科学 2023-06-22 Ozdemir Cetin , Murat Cakiroglu , Cüneyt Bayılmış , Hüseyin Ekiz

Detecting false information on social media is critical in mitigating its negative societal impacts. To reduce the propagation of false information, automated detection provide scalable, unbiased, and cost-effective methods. However, there…

社会与信息网络 · 计算机科学 2024-09-09 Sarah Condran

Disinformation research has proliferated in reaction to widespread false, problematic beliefs purported to explain major social phenomena. Yet while the effects of disinformation are well-known, there is less consensus about its causes; the…

计算机与社会 · 计算机科学 2023-12-05 Nicholas Rabb

With the spread of high-speed Internet and portable smart devices, the way people access and consume information has drastically changed. However, this presents many challenges, including information overload, personal data leakage, and…

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

人工智能 · 计算机科学 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

Gamification is a technological, economic, cultural, and societal development toward promoting a more game-like reality. As this emergent phenomenon has been gradually consolidated into our daily lives, especially in educational settings,…

计算机与社会 · 计算机科学 2023-09-27 Ana Carolina Tomé Klock , Brenda Salenave Santana , Juho Hamari

The wide spread of false information online including misinformation and disinformation has become a major problem for our highly digitised and globalised society. A lot of research has been done to better understand different aspects of…

社会与信息网络 · 计算机科学 2022-08-25 Haiyue Yuan , Enes Altuncu , Shujun Li , Can Baskent

While the purpose of most fake news is misinformation and political propaganda, our team sees it as a new type of myth that is created by people in the age of internet identities and artificial intelligence. Seeking insights on the fear and…

机器学习 · 计算机科学 2019-08-06 Vít Růžička , Eunsu Kang , David Gordon , Ankita Patel , Jacqui Fashimpaur , Manzil Zaheer

Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

计算机科学与博弈论 · 计算机科学 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information…

人工智能 · 计算机科学 2010-07-15 Spits Warnars H. L. H

Cyber literacy merits serious research attention because it addresses a confluence of specialization and generalization; cybersecurity is often conceived of as approachable only by a technological intelligentsia, yet its interdependent…

计算机与社会 · 计算机科学 2015-05-22 Saboor Zahir , John Pak , Jatinder Singh , Jeffrey Pawlick , Quanyan Zhu

Prior work has extensively studied misinformation related to news, politics, and health, however, misinformation can also be about technological topics. While less controversial, such misinformation can severely impact companies'…

计算机与社会 · 计算机科学 2023-06-19 Mohit Singhal , Nihal Kumarswamy , Shreyasi Kinhekar , Shirin Nilizadeh