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This study will investigate the user experience while interacting with highly photorealistic virtual job interviewer avatars in Virtual Reality (VR), Augmented Reality (AR), and on a 2D screen. Having a precise speech recognition mechanism,…

Virtual Reality (VR) is a promising tool for interview training, yet the psychological dynamics of group interviews, such as social comparison, remain underexplored. We investigate this phenomenon by developing an immersive VR group…

人机交互 · 计算机科学 2025-10-15 Shi-Ting Ni , Kairong Fang , Yuyang Wang , Pan Hui

Virtual Reality (VR) has emerged as a potential solution for mitigating bias in a job interview by hiding the applicants' demographic features. The current study examines the use of a gender-swapped avatar in a virtual job interview that…

人机交互 · 计算机科学 2024-08-28 Jieun Kim , Hauke Sandhaus , Susan R. Fussell

The persistent issue of human bias in recruitment processes poses a formidable challenge to achieving equitable hiring practices, particularly when influenced by demographic characteristics such as gender and race of both interviewers and…

人机交互 · 计算机科学 2024-08-27 Shreyan Biswas , Ji-Youn Jung , Abhishek Unnam , Kuldeep Yadav , Shreyansh Gupta , Ujwal Gadiraju

We present an intelligent virtual interviewer that engages with a user in a text-based conversation and automatically infers the user's psychological traits, such as personality. We investigate how the personality of a virtual interviewer…

人工智能 · 计算机科学 2018-11-05 Jingyi Li , Michelle X. Zhou , Huahai Yang , Gloria Mark

Behavioral approach tests are a common means of assessing specific phobias. In these tests, participants move towards an anxiety-inducing stimulus as close as they are willing to, with the final distance indicating the severity of the…

人机交互 · 计算机科学 2026-05-05 Florian Grensing , Vanessa Schmuecker , Anne Hildebrand , Tim Klucken , Maria Maleshkova

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

人机交互 · 计算机科学 2019-03-05 James Lewis , Benedikte Rorstad

The emotional response of users induced by VR scenarios has become a topic of interest, however, whether changing the size of objects in VR scenes induces different levels of anxiety remains a question to be studied. In this study, we…

多媒体 · 计算机科学 2022-10-14 Junyi Shen , Itaru Kitahara , Shinichi Koyama , Qiaoge Li

Technical interviews are a critical yet stressful step in the hiring process for computer science graduates, often hindered by limited access to practice opportunities. This formative qualitative study (n=20) explores whether a multimodal…

人机交互 · 计算机科学 2025-06-24 Nathalia Gomez , S. Sue Batham , Matias Volonte , Tiffany D. Do

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

人机交互 · 计算机科学 2020-02-19 René Peinl , Tobias Wirth

The advent of technology-enhanced interventions has significantly transformed mental health services, offering new opportunities for delivering psychotherapy, particularly in remote settings. This paper reports on a pilot study exploring…

人机交互 · 计算机科学 2024-09-13 Jiashuo Cao , Wujie Gao , Yun Suen Pai , Simon Hoermann , Chen Li , Nilufar Baghaei , Mark Billinghurst

Human cognition significantly influences expressed behavior and is intrinsically tied to authentic personality traits. Personality assessment plays a pivotal role in various fields, including psychology, education, social media, etc.…

人机交互 · 计算机科学 2024-07-30 Xintong Zhang , Di Lu , Huiqi Hu , Nan Jiang , Xianhao Yu , Jinan Xu , Yujia Peng , Qing Li , Wenjuan Han

In this research, we are concerned with the applicability of virtual reality-based attention training as a tool for stress management. Mental stress is a worldwide challenge that is still far from being fully managed. This has maintained a…

信号处理 · 电气工程与系统科学 2023-12-12 Rojaina Mahmoud , Mona Mamdouh , Omneya Attallah , Ahmad Al-Kabbany

Stress during public speaking is common and adversely affects performance and self-confidence. Extensive research has been carried out to develop various models to recognize emotional states. However, minimal research has been conducted to…

音频与语音处理 · 电气工程与系统科学 2022-08-03 Arushi , Roberto Dillon , Ai Ni Teoh , Denise Dillon

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

人机交互 · 计算机科学 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

人机交互 · 计算机科学 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

Requirements elicitation interviews are a widely adopted technique, where the interview success heavily depends on the interviewer's preparedness and communication skills. Students can enhance these skills through practice interviews.…

软件工程 · 计算机科学 2023-08-31 Binnur Görer , Fatma Başak Aydemir

This study bridges the knowledge gap on how personal factors affect building occupants' responses in active shooter situations by applying interpretable machine learning methods to data from 107 participants. The personal factors studied…

计算机与社会 · 计算机科学 2025-03-11 Ruying Liu , Burçin Becerik-Gerber , Gale M. Lucas

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

人机交互 · 计算机科学 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Virtual avatars offer new opportunities to reshape communication experiences beyond traditional live video. However, it remains unclear how avatar representations influence communication anxiety for English as a Second Language (ESL)…

人机交互 · 计算机科学 2026-04-02 Tianqi Liu , Xin Yi , Yuanchun Shi , Yuntao Wang
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