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Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

多媒体 · 计算机科学 2011-03-02 Xin Bai , Dana Fusco

Monitoring students' engagement and understanding their learning pace in a virtual classroom becomes challenging in the absence of direct eye contact between the students and the instructor. Continuous monitoring of eye gaze and gaze…

人机交互 · 计算机科学 2022-04-19 Snigdha Das , Sandip Chakraborty , Bivas Mitra

Since the COVID-19 pandemic, online lectures have spread rapidly and many students are satisfied with them. However, one challenge remains the loss of concentration due to the lack of students' copresence. Our previous work suggests that…

人机交互 · 计算机科学 2026-02-05 Saizo Aoyagi , Ryoma Okazaki , Seishiro Hara , Fumiya Ikeda , Michiya Yamamoto

The primary aim of this study in this paper aside from presenting student preference survey data and analytics data with relation to learning videos, is to address the attention span issues with our cohort of Information Technology students…

计算机与社会 · 计算机科学 2019-09-09 Nick Patterson , Rolando Trujillo Rasua , Michael Hobbs , Guy Wood-Bradley , Judy Currey , Elicia Lanham

The flipped classroom model has been widely acknowledged as a practical pedagogical approach to enhancing student engagement and learning. However, it faces challenges such as improving student interaction with learning content and peers,…

物理教育 · 物理学 2024-09-20 Mehrasa Alizadeh

Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…

计算机与社会 · 计算机科学 2024-02-09 María Ángeles Pérez-Juárez , David González-Ortega , Javier Manuel Aguiar-Pérez

Over the last decade, online lecture videos have become increasingly popular and have experienced a meteoric rise during the pandemic. However, video-language research has primarily focused on instructional videos or movies, and tools to…

计算机视觉与模式识别 · 计算机科学 2022-11-01 Darshan Singh S , Anchit Gupta , C. V. Jawahar , Makarand Tapaswi

As virtual reality (VR) is emerging in the tech sector, developers and designers are under pressure to create immersive experiences for their products. However, the current curricula from top institutions focus primarily on technical…

人机交互 · 计算机科学 2022-06-10 Oloff C. Biermann , Daniel Ajisafe , Dongwook Yoon

We present how to integrate Design Sprints and project-based learning into introductory visualization courses. A design sprint is a unique process based on rapid prototyping and user testing to define goals and validate ideas before…

人机交互 · 计算机科学 2021-10-01 Johanna Beyer , Yalong Yang , Hanspeter Pfister

Virtual companions that interact with users in a socially complex environment require a wide range of social skills. Displaying curiosity is simultaneously a factor to improve a companion's believability and to unobtrusively affect the…

人机交互 · 计算机科学 2014-11-27 Han Yu , Zhiqi Shen , Qiong Wu , Chunyan Miao

This paper draws together nine strategies for creative visualization activities. Teaching visualization often involves running learning activities where students perform tasks that directly support one or more topics that the teacher wishes…

Online remote learning has certain advantages, such as higher flexibility and greater inclusiveness. However, a caveat is the teachers' limited ability to monitor student interaction during an online class, especially while teachers are…

人机交互 · 计算机科学 2022-10-17 Arnab Sen Sharma , Mohammad Ruhul Amin , Muztaba Fuad

Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…

计算机与社会 · 计算机科学 2020-10-30 Nachamma Sockalingam , Junhua Liu

Human visual attention is susceptible to social influences. In education, peer effects impact student learning, but their precise role in modulating attention remains unclear. Our experiment (N=311) demonstrates that displaying peer visual…

人机交互 · 计算机科学 2023-12-06 Songlin Xu , Dongyin Hu , Ru Wang , Xinyu Zhang

Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent decades computer-supported innovations have also been introduced in…

人机交互 · 计算机科学 2022-11-04 Jordan Aiko Deja , Sven Mayer , Klen Čopič Pucihar , Matjaž Kljun

As more and more face-to-face classes move to online environments, it becomes increasingly important to explore any emerging barriers to students' learning. This work focuses on characterizing student barriers to active learning in…

人机交互 · 计算机科学 2021-04-13 Reza Hadi Mogavi , Yankun Zhao , Ehsan Ul Haq , Pan Hui , Xiaojuan Ma

Background and Context: While debugging is recognized as an essential practice, for many students, encountering bugs can generate emotional responses such as fear and anxiety that can lead to disengagement and the avoidance of computer…

计算机与社会 · 计算机科学 2024-02-13 Luis Morales-Navarro , Deborah A. Fields , Yasmin B. Kafai

Students often take digital notes during live lectures, but current methods can be slow when capturing information from lecture slides or the instructor's speech, and require them to focus on their devices, leading to distractions and…

人机交互 · 计算机科学 2025-01-28 Leping Qiu , Erin Seongyoon Kim , Sangho Suh , Ludwig Sidenmark , Tovi Grossman

Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…

物理教育 · 物理学 2025-12-13 Zhongzhou Chen , Chandralekha Singh

Teachers in conventional classrooms often ask learners to express themselves and show their thought processes by speaking out loud, drawing on a whiteboard, or even using physical objects. Despite the pedagogical value of such activities,…

计算机与社会 · 计算机科学 2015-07-07 Juho Kim , Elena L. Glassman , Andrés Monroy-Hernández , Meredith Ringel Morris
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