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In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably,…

图形学 · 计算机科学 2024-10-02 Yuchen Chu , Zeshi Yang

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components…

计算机视觉与模式识别 · 计算机科学 2022-11-01 Zhengyi Luo , Ryo Hachiuma , Ye Yuan , Kris Kitani

Humanoid robots are machines built with an anthropomorphic shape. Despite decades of research into the subject, it is still challenging to tackle the robot locomotion problem from an algorithmic point of view. For example, these machines…

机器人学 · 计算机科学 2020-04-28 Stefano Dafarra

There are increasing real-time live applications in virtual reality, where it plays an important role in capturing and retargetting 3D human pose. But it is still challenging to estimate accurate 3D pose from consumer imaging devices such…

图形学 · 计算机科学 2018-01-26 Shihong Xia , Zihao Zhang , Le Su

Biped robots are inherently unstable because of their complex kinematics as well as dynamics. Despite the many research efforts in developing biped locomotion, the performance of biped locomotion is still far from the expectations. This…

机器人学 · 计算机科学 2022-01-25 Mohammadreza Kasaei , Ali Ahmadi , Nuno Lau , Artur Pereira

Generating robust locomotion for a humanoid robot in the presence of disturbances is difficult because of its high number of degrees of freedom and its unstable nature. In this paper, we used the concept of Divergent Component of…

机器人学 · 计算机科学 2021-12-23 Mohammadreza Kasaei , Nuno Lau , Artur Pereira

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

人机交互 · 计算机科学 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

A motion-based control interface promises flexible robot operations in dangerous environments by combining user intuitions with the robot's motor capabilities. However, designing a motion interface for non-humanoid robots, such as…

机器人学 · 计算机科学 2022-04-29 Sunwoo Kim , Maks Sorokin , Jehee Lee , Sehoon Ha

Generating diverse and natural human motion is one of the long-standing goals for creating intelligent characters in the animated world. In this paper, we propose a self-supervised method for generating long-range, diverse and plausible…

计算机视觉与模式识别 · 计算机科学 2020-08-25 Jingwei Xu , Huazhe Xu , Bingbing Ni , Xiaokang Yang , Xiaolong Wang , Trevor Darrell

In this paper, we propose a method to automatically and efficiently tune high-dimensional vectors of controller parameters. The proposed method first learns a mapping from the high-dimensional controller parameter space to a lower…

系统与控制 · 电气工程与系统科学 2023-09-25 Alireza Sarmadi , Prashanth Krishnamurthy , Farshad Khorrami

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of…

计算机视觉与模式识别 · 计算机科学 2023-05-04 Chen Tessler , Yoni Kasten , Yunrong Guo , Shie Mannor , Gal Chechik , Xue Bin Peng

We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…

图形学 · 计算机科学 2023-05-09 Yang-Tian Sun , Qian-Cheng Fu , Yue-Ren Jiang , Zitao Liu , Yu-Kun Lai , Hongbo Fu , Lin Gao

Automatically designing virtual humans and humanoids holds great potential in aiding the character creation process in games, movies, and robots. In some cases, a character creator may wish to design a humanoid body customized for certain…

图形学 · 计算机科学 2022-06-22 Zhengyi Luo , Ye Yuan , Kris M. Kitani

This paper tackles the challenge of enabling real-world humanoid robots to perform expressive and dynamic whole-body motions while maintaining overall stability and robustness. We propose Advanced Expressive Whole-Body Control (Exbody2), a…

机器人学 · 计算机科学 2025-03-13 Mazeyu Ji , Xuanbin Peng , Fangchen Liu , Jialong Li , Ge Yang , Xuxin Cheng , Xiaolong Wang

In this work, we propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head. The…

计算机视觉与模式识别 · 计算机科学 2021-10-28 Abdenour Amamra

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

计算机视觉与模式识别 · 计算机科学 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua

We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…

计算机视觉与模式识别 · 计算机科学 2022-10-17 Zhengyi Luo , Shun Iwase , Ye Yuan , Kris Kitani

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

计算机视觉与模式识别 · 计算机科学 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

Active muscles are crucial for maintaining postural stability when seated in a moving vehicle. Advanced active 3D non-linear full body models have been developed for impact and comfort simulation, including large numbers of individual…

人机交互 · 计算机科学 2023-09-15 Raj Desai , Marko Cvetković , Georgios Papaioannou , Riender Happee

We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of…

计算机视觉与模式识别 · 计算机科学 2025-12-04 David Svitov , Pietro Morerio , Lourdes Agapito , Alessio Del Bue