English

Real-time Diverse Motion In-betweening with Space-time Control

Graphics 2024-10-02 v1 Machine Learning

Abstract

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably, this integration enables a finer-grained spatial-temporal control by allowing users to impart additional conditions, such as duration, path, style, etc., into the in-betweening process. We demonstrate that our in-betweening approach can synthesize both locomotion and unstructured motions, enabling rich, versatile, and high-quality animation generation.

Keywords

Cite

@article{arxiv.2410.00270,
  title  = {Real-time Diverse Motion In-betweening with Space-time Control},
  author = {Yuchen Chu and Zeshi Yang},
  journal= {arXiv preprint arXiv:2410.00270},
  year   = {2024}
}

Comments

Presented at The 16th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG '24)

R2 v1 2026-06-28T19:03:10.624Z