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Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-based animations of 3D characters with vivid secondary motion…

计算机视觉与模式识别 · 计算机科学 2021-04-13 Mianlun Zheng , Yi Zhou , Duygu Ceylan , Jernej Barbič

Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep…

机器人学 · 计算机科学 2024-01-30 Taesoo Kwon , Taehong Gu , Jaewon Ahn , Yoonsang Lee

Generating and representing human behavior are of major importance for various computer vision applications. Commonly, human video synthesis represents behavior as sequences of postures while directly predicting their likely progressions or…

计算机视觉与模式识别 · 计算机科学 2021-04-23 Andreas Blattmann , Timo Milbich , Michael Dorkenwald , Björn Ommer

Despite extensive studies on motion stabilization of bipeds, they still suffer from the lack of disturbance coping capability on slippery surfaces. In this paper, a novel controller for stabilizing a bipedal motion in its sagittal plane is…

机器人学 · 计算机科学 2022-11-08 Erfan Ghorbani , Hossein Karimpour , Venus Pasandi , Mehdi Keshmiri

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

图形学 · 计算机科学 2022-01-03 Pei Xu , Ioannis Karamouzas

We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the…

计算机视觉与模式识别 · 计算机科学 2023-11-28 Keyang Ye , Tianjia Shao , Kun Zhou

3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed…

计算机视觉与模式识别 · 计算机科学 2024-06-25 Sandeep Mishra , Oindrila Saha , Alan C. Bovik

Although many studies have investigated markerless motion capture, the technology has not been applied to real sports or concerts. In this paper, we propose a markerless motion capture method with spatiotemporal accuracy and smoothness from…

计算机视觉与模式识别 · 计算机科学 2020-10-15 Takuya Ohashi , Yosuke Ikegami , Yoshihiko Nakamura

This paper presents a system for enabling real-time synthesis of whole-body locomotion and manipulation policies for real-world legged robots. Motivated by recent advancements in robot simulation, we leverage the efficient parallelization…

机器人学 · 计算机科学 2024-09-17 Juan Alvarez-Padilla , John Z. Zhang , Sofia Kwok , John M. Dolan , Zachary Manchester

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on…

图形学 · 计算机科学 2015-03-19 Ranch Y. Q. Lai , Pong C. Yuen , K. W. Lee , J. H. Lai

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

计算机视觉与模式识别 · 计算机科学 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

We propose to leverage recent advances in reliable 2D pose estimation with Convolutional Neural Networks (CNN) to estimate the 3D pose of people from depth images in multi-person Human-Robot Interaction (HRI) scenarios. Our method is based…

计算机视觉与模式识别 · 计算机科学 2020-11-11 Angel Martínez-González , Michael Villamizar , Olivier Canévet , Jean-Marc Odobez

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions…

计算机视觉与模式识别 · 计算机科学 2022-12-09 Hongwei Yi , Chun-Hao P. Huang , Shashank Tripathi , Lea Hering , Justus Thies , Michael J. Black

Generating digital humans that move realistically has many applications and is widely studied, but existing methods focus on the major limbs of the body, ignoring the hands and head. Hands have been separately studied, but the focus has…

计算机视觉与模式识别 · 计算机科学 2023-03-20 Omid Taheri , Vasileios Choutas , Michael J. Black , Dimitrios Tzionas

Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…

计算机视觉与模式识别 · 计算机科学 2023-11-03 Yue Gao , Yuan Zhou , Jinglu Wang , Xiao Li , Xiang Ming , Yan Lu

Human locomotion emerges from high-dimensional neuromuscular control, making predictive musculoskeletal simulation challenging. We present a physiology-informed reinforcement-learning framework that constrains control using muscle…

机器学习 · 计算机科学 2026-05-29 Ilseung Park , Eunsik Choi , Jangwhan Ahn , Jooeun Ahn

We present a novel approach for generating animatable 3D-aware art avatars from a single image, with controllable facial expressions, head poses, and shoulder movements. Unlike previous reenactment methods, our approach utilizes a…

计算机视觉与模式识别 · 计算机科学 2024-03-27 Shaoxu Li

Reduced-order template models are widely used to control high degree-of-freedom legged robots, but existing methods for template-based whole-body control rely heavily on heuristics and often suffer from robustness issues. In this letter, we…

机器人学 · 计算机科学 2020-12-23 Vince Kurtz , Patrick M. Wensing , Hai Lin

Character animation is a transformative field in computer graphics and vision, enabling dynamic and realistic video animations from static images. Despite advancements, maintaining appearance consistency in animations remains a challenge.…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Xiaoyu Jin , Zunnan Xu , Mingwen Ou , Wenming Yang

This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast.…

计算机视觉与模式识别 · 计算机科学 2021-04-22 Gianluca Scarpellini , Pietro Morerio , Alessio Del Bue
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