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In this paper, we propose a methodology designed to support decision-making during the execution phase of military ground combat operations, with a focus on one's actions. This methodology generates and evaluates recommendations for various…

人工智能 · 计算机科学 2025-11-10 Johan Schubert , Patrik Hansen , Pontus Hörling , Ronnie Johansson

Mathematical programming is widely employed across various sectors - such as logistics, energy, and workforce planning - to model and solve industrial optimisation problems, but its use requires substantial domain expertise. Large language…

编程语言 · 计算机科学 2026-05-29 Roberto Rossi , Steven D. Prestwich

We improve the informativeness of models for conditional text generation using techniques from computational pragmatics. These techniques formulate language production as a game between speakers and listeners, in which a speaker should…

计算与语言 · 计算机科学 2019-04-05 Sheng Shen , Daniel Fried , Jacob Andreas , Dan Klein

Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

编程语言 · 计算机科学 2017-12-04 Dan R. Ghica , Khulood Alyahya

As video games continue to evolve, understanding what drives player enjoyment remains a key challenge. Player reviews provide valuable insights, but their unstructured nature makes large-scale analysis difficult. This study applies…

人机交互 · 计算机科学 2025-12-02 Hisham Abdelqader

Coalition formation is a key capability in multi-agent systems. An important problem in coalition formation is coalition structure generation: partitioning agents into coalitions to optimize the social welfare. This is a challenging problem…

多智能体系统 · 计算机科学 2024-07-24 Redha Taguelmimt , Samir Aknine , Djamila Boukredera , Narayan Changder , Tuomas Sandholm

Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations --…

计算机科学与博弈论 · 计算机科学 2020-10-23 Karel Horák , Branislav Bošanský , Vojtěch Kovařík , Christopher Kiekintveld

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

人工智能 · 计算机科学 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

A longstanding objective in classical planning is to synthesize policies that generalize across multiple problems from the same domain. In this work, we study generalized policy search-based methods with a focus on the score function used…

人工智能 · 计算机科学 2022-04-25 Ryan Yang , Tom Silver , Aidan Curtis , Tomas Lozano-Perez , Leslie Pack Kaelbling

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

人机交互 · 计算机科学 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Web agents, which couple language models with browsing and tool-use capabilities, show promise as open web assistants. Yet progress is increasingly limited by the lack of scalable, process-level supervision. Existing benchmarks are largely…

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

人工智能 · 计算机科学 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

计算机视觉与模式识别 · 计算机科学 2026-01-05 Yi-Chun Chen , Arnav Jhala

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

机器学习 · 计算机科学 2020-06-18 Sam Snodgrass , Anurag Sarkar

The optimization of dynamic problems is both widespread and difficult. When conducting dynamic optimization, a balance between reinitialization and computational expense has to be found. There are multiple approaches to this. In parallel…

神经与进化计算 · 计算机科学 2014-01-21 Ronald Hochreiter , Christoph Waldhauser

Personalized text-to-image generation aims to create images tailored to user-defined concepts and textual descriptions. Balancing the fidelity of the learned concept with its ability for generation in various contexts presents a significant…

计算机视觉与模式识别 · 计算机科学 2025-02-11 Vera Soboleva , Maksim Nakhodnov , Aibek Alanov

Introduction: As digital games grow in complexity, the role of the Game Producer becomes increasingly relevant for aligning creative, technical, and business dimensions. Objective: This study aimed to identify and map the main…

软件工程 · 计算机科学 2025-06-18 Rafael C. Lopes , Danilo M. Ribeiro

To reduce the manpower consumption on box-level annotations, many weakly supervised object detection methods which only require image-level annotations, have been proposed recently. The training process in these methods is formulated into…

计算机视觉与模式识别 · 计算机科学 2021-01-21 Ruibing Jin , Guosheng Lin , Changyun Wen