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In this article we introduce Graph Generation, an enhanced Column Generation (CG) algorithm for solving expanded linear programming relaxations of mixed integer linear programs. To apply Graph Generation, we must be able to map any given…

最优化与控制 · 数学 2021-10-05 Julian Yarkony , Naveed Haghani , Amelia Regan

Preliminary spacecraft trajectory optimization is a parameter dependent global search problem that aims to provide a set of solutions that are of high quality and diverse. In the case of numerical solution, it is dependent on the original…

最优化与控制 · 数学 2024-12-31 Ryne Beeson , Anjian Li , Amlan Sinha

Public goods games represent insightful settings for studying incentives for individual agents to make contributions that, while costly for each of them, benefit the wider society. In this work, we adopt the perspective of a central planner…

人工智能 · 计算机科学 2021-10-27 Victor-Alexandru Darvariu , Stephen Hailes , Mirco Musolesi

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

分布式、并行与集群计算 · 计算机科学 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

In computer games, traditional procedural terrain generation relies on a grid of vertices, with each point representing terrain elevation. For each square in the grid, two triangles are created by connecting fixed vertex indices, resulting…

图形学 · 计算机科学 2025-05-15 Richard Tivolt

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

Recent years have witnessed the dramatic growth of paper volumes with plenty of new research papers published every day, especially in the area of computer science. How to glean papers worth reading from the massive literature to do a quick…

计算与语言 · 计算机科学 2022-04-27 Jiayuan Ding , Tong Xiang , Zijing Ou , Wangyang Zuo , Ruihui Zhao , Chenghua Lin , Yefeng Zheng , Bang Liu

Autonomous driving technology has five levels, from L0 to L5. Currently, only the L2 level (partial automation) can be achieved, and there is a long way to go before reaching the final level of L5 (full automation). The key to crossing…

人工智能 · 计算机科学 2023-07-11 Wenjin Li , Kai Li

Large Language Models (LLMs) have proven to be useful tools in various domains outside of the field of their inception, which was natural language processing. In this study, we provide practical directions on how to use LLMs to generate…

计算与语言 · 计算机科学 2023-07-04 Muhammad U Nasir , Julian Togelius

This paper presents a new approach to algorithmic composition, called predictive controlled music (PCM), which combines model predictive control (MPC) with music generation. PCM uses dynamic models to predict and optimize the music…

声音 · 计算机科学 2026-01-09 Midhun T. Augustine

The topic of learning to solve optimization problems has received interest from both the operations research and machine learning communities. In this work, we combine techniques from both fields to address the problem of learning to…

机器学习 · 计算机科学 2022-04-25 Aaron Babier , Timothy C. Y. Chan , Adam Diamant , Rafid Mahmood

Genetic algorithms, computer programs that simulate natural evolution, are increasingly applied across many disciplines. They have been used to solve various optimisation problems from neural network architecture search to strategic games,…

神经与进化计算 · 计算机科学 2021-09-14 Aymeric Vie , Alissa M. Kleinnijenhuis , Doyne J. Farmer

Recent advancements in diffusion models have significantly impacted content creation, leading to the emergence of Personalized Content Synthesis (PCS). By utilizing a small set of user-provided examples featuring the same subject, PCS aims…

计算机视觉与模式识别 · 计算机科学 2025-12-01 Xulu Zhang , Xiaoyong Wei , Wentao Hu , Jinlin Wu , Jiaxin Wu , Wengyu Zhang , Zhaoxiang Zhang , Zhen Lei , Qing Li

Most conditional generation tasks expect diverse outputs given a single conditional context. However, conditional generative adversarial networks (cGANs) often focus on the prior conditional information and ignore the input noise vectors,…

计算机视觉与模式识别 · 计算机科学 2019-05-07 Qi Mao , Hsin-Ying Lee , Hung-Yu Tseng , Siwei Ma , Ming-Hsuan Yang

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

人工智能 · 计算机科学 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

MPC (Model predictive control)-based motion planning and trajectory generation are essential in applications such as unmanned aerial vehicles, robotic manipulators, and rocket control. However, the real-time implementation of such…

机器人学 · 计算机科学 2025-11-11 Haotian Tan , Yuan-Hua Ni

In this paper, we investigate the problem of synthesizing strategies for linear temporal logic (LTL) specifications that are interpreted over finite traces -- a problem that is central to the automated construction of controllers, robot…

计算机科学中的逻辑 · 计算机科学 2018-09-03 Alberto Camacho , Meghyn Bienvenu , Sheila A. McIlraith

Parametric Timed Games (PTG) are an extension of the model of Timed Automata. They allow for the verification and synthesis of real-time systems, reactive to their environmeand depending on adjustable parameters. Given a PTG and a…

形式语言与自动机理论 · 计算机科学 2024-01-23 Mikael Bisgaard Dahlsen-Jensen , Baptiste Fievet , Laure Petrucci , Jaco van de Pol

Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models,…

人工智能 · 计算机科学 2024-06-19 In-Chang Baek , Tae-Hwa Park , Jin-Ha Noh , Cheong-Mok Bae , Kyung-Joong Kim

Building effective text generation systems requires three critical components: content selection, text planning, and surface realization, and traditionally they are tackled as separate problems. Recent all-in-one style neural generation…

计算与语言 · 计算机科学 2019-09-04 Xinyu Hua , Lu Wang