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In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the…

人工智能 · 计算机科学 2021-01-14 Shushman Choudhury , Jayesh K. Gupta , Peter Morales , Mykel J. Kochenderfer

Generative Flow Networks (GFlowNets) treat sampling from distributions over compositional discrete spaces as a sequential decision-making problem, training a stochastic policy to construct objects step by step. Recent studies have revealed…

机器学习 · 计算机科学 2024-06-21 Nikita Morozov , Daniil Tiapkin , Sergey Samsonov , Alexey Naumov , Dmitry Vetrov

Object rearrangement planning in complex, cluttered environments is a common challenge in warehouses, households, and rescue sites. Prior studies largely address monotone instances, whereas real-world tasks are often non-monotone-objects…

机器人学 · 计算机科学 2026-02-03 Hanwen Ren , Junyong Kim , Aathman Tharmasanthiran , Ahmed H. Qureshi

In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

机器学习 · 计算机科学 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting

Automatic food recipe generation methods provide a creative tool for chefs to explore and to create new, and interesting culinary delights. Given the recent success of large language models (LLMs), they have the potential to create new…

计算与语言 · 计算机科学 2024-01-11 Karan Taneja , Richard Segal , Richard Goodwin

We consider the automatic online synthesis of black-box test cases from functional requirements specified as automata for reactive implementations. The goal of the tester is to reach some given state, so as to satisfy a coverage criterion,…

人工智能 · 计算机科学 2024-07-30 Ocan Sankur , Thierry Jéron , Nicolas Markey , David Mentré , Reiya Noguchi

Monte Carlo Tree Search (MCTS) has recently been successfully used to create strategies for playing imperfect-information games. Despite its popularity, there are no theoretic results that guarantee its convergence to a well-defined…

计算机科学与博弈论 · 计算机科学 2015-09-02 Vojtěch Kovařík , Viliam Lisý

Many robotic tasks, such as inverse kinematics, motion planning, and optimal control, can be formulated as optimization problems. Solving these problems involves addressing nonlinear kinematics, complex contact dynamics, long-horizon…

机器人学 · 计算机科学 2025-09-10 Teng Xue , Yan Zhang , Amirreza Razmjoo , Sylvain Calinon

Training agents using Reinforcement Learning in games with sparse rewards is a challenging problem, since large amounts of exploration are required to retrieve even the first reward. To tackle this problem, a common approach is to use…

机器学习 · 计算机科学 2020-10-09 Shengyi Huang , Santiago Ontañón

To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the…

机器人学 · 计算机科学 2025-12-30 Avishav Engle , Andrey Zhitnikov , Oren Salzman , Omer Ben-Porat , Kiril Solovey

A novel method called mixed variable system Monte Carlo tree search (MVSMCTS) formulation is presented for optimization problems considering various types of variables with single and mixed continuous-discrete system. This method utilizes a…

最优化与控制 · 数学 2024-10-31 Fu-Yao Ko , Katsuyuki Suzuki , Kazuo Yonekura

Monte Carlo Tree Search (MCTS) algorithms have achieved great success on many challenging benchmarks (e.g., Computer Go). However, they generally require a large number of rollouts, making their applications costly. Furthermore, it is also…

机器学习 · 计算机科学 2020-02-27 Anji Liu , Jianshu Chen , Mingze Yu , Yu Zhai , Xuewen Zhou , Ji Liu

Interactive tools like user interfaces help democratize data access for end-users by hiding underlying programming details and exposing the necessary widget interface to users. Since customized interfaces are costly to build, automated…

数据库 · 计算机科学 2020-03-05 Yiru Chen , Eugene Wu

Non-monotone object rearrangement planning in confined spaces such as cabinets and shelves is a widely occurring but challenging problem in robotics. Both the robot motion and the available regions for object relocation are highly…

机器人学 · 计算机科学 2024-08-09 Hanwen Ren , Ahmed H. Qureshi

Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…

人工智能 · 计算机科学 2013-09-27 Zohar Feldman , Carmel Domshlak

Tree search methods have demonstrated impressive performance in code generation. Previous methods combine tree search with reflection that summarizes past mistakes to achieve iterative improvement. However, these methods face significant…

软件工程 · 计算机科学 2025-10-27 Qingyao Li , Wei Xia , Kounianhua Du , Xinyi Dai , Ruiming Tang , Yasheng Wang , Yong Yu , Weinan Zhang

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…

Despite its groundbreaking success in Go and computer games, Monte Carlo Tree Search (MCTS) is computationally expensive as it requires a substantial number of rollouts to construct the search tree, which calls for effective…

机器学习 · 计算机科学 2020-10-06 Anji Liu , Yitao Liang , Ji Liu , Guy Van den Broeck , Jianshu Chen

This paper introduces COR-MCTS (Conservation of Resources - Monte Carlo Tree Search), a novel tactical decision-making approach for automated driving focusing on maneuver planning over extended horizons. Traditional decision-making…

机器人学 · 计算机科学 2025-04-23 Karim Essalmi , Fernando Garrido , Fawzi Nashashibi