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Generating safety-critical scenarios is essential for validating the robustness of autonomous driving systems, yet existing methods often struggle to produce collisions that are both realistic and diverse while ensuring explicit interaction…

机器人学 · 计算机科学 2026-03-05 Wenyun Li , Zejian Deng , Chen Sun

Flexible implementations of Monte Carlo Tree Search (MCTS), combined with domain specific knowledge and hybridization with other search algorithms, can be powerful for finding the solutions to problems in complex planning. We introduce…

机器学习 · 计算机科学 2021-08-24 Larkin Liu , Jun Tao Luo

Program Synthesis is the task of generating a program from a provided specification. Traditionally, this has been treated as a search problem by the programming languages (PL) community and more recently as a supervised learning problem by…

人工智能 · 计算机科学 2018-06-11 Riley Simmons-Edler , Anders Miltner , Sebastian Seung

In retrosynthetic planning, the huge number of possible routes to synthesize a complex molecule using simple building blocks leads to a combinatorial explosion of possibilities. Even experienced chemists often have difficulty to select the…

人工智能 · 计算机科学 2023-06-13 Siqi Hong , Hankz Hankui Zhuo , Kebing Jin , Guang Shao , Zhanwen Zhou

This paper introduces the MCTS algorithm to the financial world and focuses on solving significant multi-period financial planning models by combining a Monte Carlo Tree Search algorithm with a deep neural network. The MCTS provides an…

计算金融 · 定量金融 2022-05-19 Afşar Onat Aydınhan , Xiaoyue Li , John M. Mulvey

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

人机交互 · 计算机科学 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Effective decision-making and problem-solving in conversational systems require the ability to identify and acquire missing information through targeted questioning. A key challenge lies in efficiently narrowing down a large space of…

人工智能 · 计算机科学 2025-06-03 Harshita Chopra , Chirag Shah

Monte Carlo Tree Search (MCTS) has emerged as a powerful tool for decision-making in robotics, enabling efficient exploration of large search spaces. However, traditional MCTS methods struggle in environments characterized by high…

机器人学 · 计算机科学 2025-03-10 Xibai Wang

The quality of mesh generation has long been considered a vital aspect in providing engineers with reliable simulation results throughout the history of the Finite Element Method (FEM). The element extraction method, which is currently the…

机器学习 · 计算机科学 2023-05-02 Hua Tong

The article presents research on the use of Monte-Carlo Tree Search (MCTS) methods to create an artificial player for the popular card game "The Lord of the Rings". The game is characterized by complicated rules, multi-stage round…

机器学习 · 计算机科学 2021-09-27 Konrad Godlewski , Bartosz Sawicki

Finding a concise and interpretable mathematical formula that accurately describes the relationship between each variable and the predicted value in the data is a crucial task in scientific research, as well as a significant challenge in…

机器学习 · 计算机科学 2024-01-31 Yanjie Li , Weijun Li , Lina Yu , Min Wu , Jingyi Liu , Wenqiang Li , Meilan Hao , Shu Wei , Yusong Deng

We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper…

机器学习 · 统计学 2018-05-24 Thomas M. Moerland , Joost Broekens , Aske Plaat , Catholijn M. Jonker

We introduce a novel approach to the executable semantic object rearrangement problem. In this challenge, a robot seeks to create an actionable plan that rearranges objects within a scene according to a pattern dictated by a natural…

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian…

机器学习 · 计算机科学 2011-11-17 Gabriel Synnaeve , Pierre Bessière

We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper…

神经与进化计算 · 计算机科学 2018-03-29 Navin K Adhikari , Sushil J. Louis , Siming Liu , Walker Spurgeon

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead into the future, evaluate future states, and back-up those…

Diverse, top-k, and top-quality planning are concerned with the generation of sets of solutions to sequential decision problems. Previously this area has been the domain of classical planners that require a symbolic model of the problem…

人工智能 · 计算机科学 2023-08-28 Lyndon Benke , Tim Miller , Michael Papasimeon , Nir Lipovetzky

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

人工智能 · 计算机科学 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The MCTS's popularity is based on its extraordinary results in the challenging two-player based game Go, a game considered much harder than…

神经与进化计算 · 计算机科学 2021-12-21 Edgar Galván , Gavin Simpson

Text-based games provide valuable environments for language-based autonomous agents. However, planning-then-learning paradigms, such as those combining Monte Carlo Tree Search (MCTS) and reinforcement learning (RL), are notably…

计算与语言 · 计算机科学 2025-04-24 Zijing Shi , Meng Fang , Ling Chen