中文
相关论文

相关论文: A Reinforcement Learning Badminton Environment for…

200 篇论文

We present ShuttleEnv, an interactive and data-driven simulation environment for badminton, designed to support reinforcement learning and strategic behavior analysis in fast-paced adversarial sports. The environment is grounded in…

人工智能 · 计算机科学 2026-03-19 Ang Li , Xinyang Gong , Bozhou Chen , Yunlong Lu , Jiaming Ji , Yongyi Wang , Yaodong Yang , Wenxin Li

In the dynamic and rapid tactic involvements of turn-based sports, badminton stands out as an intrinsic paradigm that requires alter-dependent decision-making of players. While the advancement of learning from offline expert data in…

人工智能 · 计算机科学 2024-08-06 Kuang-Da Wang , Wei-Yao Wang , Ping-Chun Hsieh , Wen-Chih Peng

In the competitive realm of sports, optimal performance necessitates rigorous management of nutrition and physical conditioning. Specifically, in badminton, the agility and precision required make it an ideal candidate for motion analysis…

人机交互 · 计算机科学 2024-03-15 Dhruv Toshniwal , Arpit Patil , Nancy Vachhani

Identifying significant shots in a rally is important for evaluating players' performance in badminton matches. While there are several studies that have quantified player performance in other sports, analyzing badminton data is remained…

机器学习 · 计算机科学 2021-09-15 Wei-Yao Wang , Teng-Fong Chan , Hui-Kuo Yang , Chih-Chuan Wang , Yao-Chung Fan , Wen-Chih Peng

Agent forecasting systems have been explored to investigate agent patterns and improve decision-making in various domains, e.g., pedestrian predictions and marketing bidding. Badminton represents a fascinating example of a multifaceted…

人工智能 · 计算机科学 2023-12-19 Wei-Yao Wang , Wen-Chih Peng , Wei Wang , Philip S. Yu

The increasing demand for analyzing the insights in sports has stimulated a line of productive studies from a variety of perspectives, e.g., health state monitoring, outcome prediction. In this paper, we focus on objectively judging what…

机器学习 · 计算机科学 2021-12-03 Wei-Yao Wang , Hong-Han Shuai , Kai-Shiang Chang , Wen-Chih Peng

Computer vision based object tracking has been used to annotate and augment sports video. For sports learning and training, video replay is often used in post-match review and training review for tactical analysis and movement analysis. For…

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of…

机器人学 · 计算机科学 2026-02-10 Yeke Chen , Shihao Dong , Xiaoyu Ji , Jingkai Sun , Zeren Luo , Liu Zhao , Jiahui Zhang , Wanyue Li , Ji Ma , Bowen Xu , Yimin Han , Yudong Zhao , Peng Lu

Analysis of player movements is a crucial subset of sports analysis. Existing player movement analysis methods use recorded videos after the match is over. In this work, we propose an end-to-end framework for player movement analysis for…

计算机视觉与模式识别 · 计算机科学 2023-08-24 Nitin Nilesh , Tushar Sharma , Anurag Ghosh , C. V. Jawahar

Sports professionals constantly under pressure to perform at the highest level can benefit from sports analysis, which allows coaches and players to reduce manual efforts and systematically evaluate their performance using automated tools.…

计算机视觉与模式识别 · 计算机科学 2023-08-03 Yu-Hang Chien , Fang Yu

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile…

机器人学 · 计算机科学 2025-09-24 Yuntao Ma , Andrei Cramariuc , Farbod Farshidian , Marco Hutter

We developed a simulator to quantify the effect of exercise ordering on both student engagement and retention. Our approach combines the construction of neural network representations for users and exercises using a dynamic matrix…

计算机与社会 · 计算机科学 2023-01-02 N. Imstepf , S. Senn , A. Fortin , B. Russell , C. Horn

Physically-realistic simulated environments are powerful platforms for enabling measurable, replicable and statistically-robust investigation of complex robotic systems. Such environments are epitomised by the RoboCup simulation leagues,…

机器人学 · 计算机科学 2014-12-19 David M Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko

Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic…

机器人学 · 计算机科学 2024-01-05 Jonas Tebbe , Lukas Krauch , Yapeng Gao , Andreas Zell

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

机器学习 · 计算机科学 2025-02-06 Kimiya Saadat , Richard Zhao

Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time…

计算机视觉与模式识别 · 计算机科学 2017-12-27 Anurag Ghosh , Suriya Singh , C. V. Jawahar

This paper discusses the effects of social learning in training of game playing agents. The training of agents in a social context instead of a self-play environment is investigated. Agents that use the reinforcement learning algorithms are…

人工智能 · 计算机科学 2008-10-21 Vukosi N. Marivate , Tshilidzi Marwala

This study proposes a simple method for multi-object tracking (MOT) of players in a badminton court. We leverage two off-the-shelf cameras, one on the top of the court and the other on the side of the court. The one on the top is to track…

计算机视觉与模式识别 · 计算机科学 2023-08-10 Young-Ching Chou , Shen-Ru Zhang , Bo-Wei Chen , Hong-Qi Chen , Cheng-Kuan Lin , Yu-Chee Tseng

This study proposes a framework for enhancing the stroke quality of badminton players by generating personalized motion guides, utilizing a multimodal wearable dataset. These guides are based on counterfactual algorithms and aim to reduce…

人机交互 · 计算机科学 2024-05-21 Minwoo Seong , Gwangbin Kim , Yumin Kang , Junhyuk Jang , Joseph DelPreto , SeungJun Kim
‹ 上一页 1 2 3 10 下一页 ›