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相关论文: Perception of Personality Traits in Crowds of Virt…

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This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from…

Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In…

3D Virtual Human technology is growing with several potential applications in health, education, business and telecommunications. Investigating the perception of these virtual humans can help guide to develop better and more effective…

图形学 · 计算机科学 2025-09-23 Nabila Amadou , Kazi Injamamul Haque , Zerrin Yumak

Personality analysis has been widely studied in psychology, neuropsychology, and signal processing fields, among others. From the past few years, it also became an attractive research area in visual computing. From the computational point…

This paper presents a methodology to detect personality and basic emotion characteristics of crowds in video sequences. Firstly, individuals are detected and tracked, then groups are recognized and characterized. Such information is then…

计算机视觉与模式识别 · 计算机科学 2021-04-28 Rodolfo Migon Favaretto , Paulo Knob , Soraia Raupp Musse , Felipe Vilanova , Ângelo Brandelli Costa

The successful portrayal of personality in digital characters improves communication and immersion. Current research focuses on expressing personality through modifying animations using heuristic rules or data-driven models. While studies…

计算机视觉与模式识别 · 计算机科学 2024-01-29 Ayda Yurtoğlu , Sinan Sonlu , Yalım Doğan , Uğur Güdükbay

A social behavior analysis is used to study how a group of people interacts with another group. The analysis helps to understand how social behavior leads to its consequences such as what business decision is made after a businessmen's…

社会与信息网络 · 计算机科学 2016-07-22 Henry Y. T. Ngan , Hideki Kawai , Kazuo Kunieda , Keiji Yamada

Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual humans, sometimes with a high level of realism. In particular,…

人机交互 · 计算机科学 2022-08-05 V. Araujo , D. Schaffer , A. B. Costa , S. R. Musse

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…

人机交互 · 计算机科学 2025-08-05 Shiyao Zhang , Omar Faruk , Robert Porzel , Dennis Küster , Tanja Schultz , Hui Liu

In recent years, crowd analysis is important for applications such as smart cities, intelligent transportation system, customer behavior prediction, and visual surveillance. Understanding the characteristics of the individual motion in a…

计算机视觉与模式识别 · 计算机科学 2020-01-22 Wenxi Liu , Yuanlong Yu , Chun-Yang Zhang , Genggeng Liu , Naixue Xiong

The animation of realistic virtual avatars in crowd scenarios is an important element of immersive virtual environments. However, achieving this realism requires attention to multiple factors, such as their visual appearance and motion…

人机交互 · 计算机科学 2024-12-23 Bharat Vyas , Carol O'Sullivan

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available…

人机交互 · 计算机科学 2024-02-06 Rubens Montanha , Victor Araujo , Paulo Knob , Greice Pinho , Gabriel Fonseca , Vitor Peres , Soraia Raupp Musse

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

图形学 · 计算机科学 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

The use of information technology in the study of human behavior is a subject of great scientific interest. Cultural and personality aspects are factors that influence how people interact with one another in a crowd. This paper presents a…

计算机视觉与模式识别 · 计算机科学 2019-03-06 Rodolfo Migon Favaretto , Leandro Dihl , Soraia Raupp Musse , Felipe Vilanova , Angelo Brandelli Costa

Swarm perception refers to the ability of a robot swarm to utilize the perception capabilities of each individual robot, forming a collective understanding of the environment. Their distributed nature enables robot swarms to continuously…

With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, virtual humans are becoming increasingly similar to real…

人机交互 · 计算机科学 2023-12-13 Victor Araujo , Angelo Brandelli Costa , Soraia Raupp Musse

People spend considerable effort managing the impressions they give others. Social psychologists have shown that people manage these impressions differently depending upon their personality. Facebook and other social media provide a new…

计算机视觉与模式识别 · 计算机科学 2017-08-15 Cristina Segalin , Fabio Celli , Luca Polonio , Michal Kosinski , David Stillwell , Nicu Sebe , Marco Cristani , Bruno Lepri

Interest in collective robotic systems has increased rapidly due to the potential benefits that can be offered to operators, such as increased safety and support, who perform challenging tasks in high-risk environments. Human-collective…

人机交互 · 计算机科学 2021-06-07 Karina A. Roundtree , Jason R. Cody , Jennifer Leaf , H. Onan Demirel , Julie A. Adams

The integration of large language models (LLMs) into virtual reality (VR) environments has opened new pathways for creating more immersive and interactive digital humans. By leveraging the generative capabilities of LLMs alongside…

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