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We propose RAPid-Learn: Learning to Recover and Plan Again, a hybrid planning and learning method, to tackle the problem of adapting to sudden and unexpected changes in an agent's environment (i.e., novelties). RAPid-Learn is designed to…

人工智能 · 计算机科学 2022-06-28 Shivam Goel , Yash Shukla , Vasanth Sarathy , Matthias Scheutz , Jivko Sinapov

Open-ended text generation tasks, such as dialogue generation and story completion, require models to generate a coherent continuation given limited preceding context. The open-ended nature of these tasks brings new challenges to the neural…

计算与语言 · 计算机科学 2022-04-21 Qintong Li , Piji Li , Wei Bi , Zhaochun Ren , Yuxuan Lai , Lingpeng Kong

We introduce DeLeNoX (Deep Learning Novelty Explorer), a system that autonomously creates artifacts in constrained spaces according to its own evolving interestingness criterion. DeLeNoX proceeds in alternating phases of exploration and…

人工智能 · 计算机科学 2021-03-23 Antonios Liapis , Hector P. Martinez , Julian Togelius , Georgios N. Yannakakis

As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using…

软件工程 · 计算机科学 2024-07-09 Patric Feldmeier , Gordon Fraser

Autonomous mapping of unknown environments is a critical challenge, particularly in scenarios where time is limited. Multi-agent systems can enhance efficiency through collaboration, but the scalability of motion-planning algorithms remains…

机器人学 · 计算机科学 2026-01-06 Sriram Rajasekar , Ashwini Ratnoo

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

Many reinforcement learning environments (e.g., Minecraft) provide only sparse rewards that indicate task completion or failure with binary values. The challenge in exploration efficiency in such environments makes it difficult for…

人工智能 · 计算机科学 2024-04-02 Hao Li , Xue Yang , Zhaokai Wang , Xizhou Zhu , Jie Zhou , Yu Qiao , Xiaogang Wang , Hongsheng Li , Lewei Lu , Jifeng Dai

Artificial life aims to understand the fundamental principles of biological life by creating computational models that exhibit life-like properties. Although artificial life systems show promise for simulating biological evolution,…

神经与进化计算 · 计算机科学 2025-06-04 Niko Lorantos , Lee Spector

An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

Several works have demonstrated the use of variational autoencoders (VAEs) for generating levels in the style of existing games and blending levels across different games. Further, quality-diversity (QD) algorithms have also become popular…

机器学习 · 计算机科学 2021-07-23 Anurag Sarkar , Seth Cooper

Developing AI agents capable of interacting with open-world environments to solve diverse tasks is a compelling challenge. However, evaluating such open-ended agents remains difficult, with current benchmarks facing scalability limitations.…

人工智能 · 计算机科学 2025-06-04 Xinyue Zheng , Haowei Lin , Kaichen He , Zihao Wang , Zilong Zheng , Yitao Liang

The thesis contributes in several important ways to the research area of 3D object category learning and recognition. To cope with the mentioned limitations, we look at human cognition, in particular at the fact that human beings learn to…

机器人学 · 计算机科学 2019-12-23 S. Hamidreza Kasaei

Creatures in the real world constantly encounter new and diverse challenges they have never seen before. They will often need to adapt to some of these tasks and solve them in order to survive. This almost endless world of novel challenges…

神经与进化计算 · 计算机科学 2023-05-03 Emma Stensby Norstein , Kai Olav Ellefsen , Kyrre Glette

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

人工智能 · 计算机科学 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

Continual learning refers to the ability of humans and animals to incrementally learn over time in a given environment. Trying to simulate this learning process in machines is a challenging task, also due to the inherent difficulty in…

计算机视觉与模式识别 · 计算机科学 2021-09-17 Enrico Meloni , Alessandro Betti , Lapo Faggi , Simone Marullo , Matteo Tiezzi , Stefano Melacci

Can one inject new concepts into an already trained generative model, while respecting its existing structure and knowledge? We propose a new task - domain expansion - to address this. Given a pretrained generator and novel (but related)…

计算机视觉与模式识别 · 计算机科学 2023-04-18 Yotam Nitzan , Michaël Gharbi , Richard Zhang , Taesung Park , Jun-Yan Zhu , Daniel Cohen-Or , Eli Shechtman

When creating training data for machine-learned interatomic potentials (MLIPs), it is common to create initial structures and evolve them using molecular dynamics to sample a larger configuration space. We benchmark two other modalities of…

化学物理 · 物理学 2022-12-09 Michael J. Waters , James M. Rondinelli

The popular 2009 voxel based videogame, Minecraft, contains several distinct disciplines. One of which is "parkour," gameplay that focuses on traversing a world's environment with maximum efficiency. The Minecraft online community has…

神经与进化计算 · 计算机科学 2026-05-05 Eric Zipor

Minecraft's complexity and diversity as an open world make it a perfect environment to test if agents can learn, adapt, and tackle a variety of unscripted tasks. However, the development and validation of novel agents in this setting…

人工智能 · 计算机科学 2025-05-30 Shaofei Cai , Zhancun Mu , Kaichen He , Bowei Zhang , Xinyue Zheng , Anji Liu , Yitao Liang