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In many multi-agent spatiotemporal systems, agents operate under the influence of shared, unobserved variables (e.g., the play a team is executing in a game of basketball). As a result, the trajectories of the agents are often statistically…

机器学习 · 计算机科学 2021-09-30 Michael A. Alcorn , Anh Nguyen

Urban design is a highly visual discipline that requires visualization for informed decision making. However, traditional urban design tools are mostly limited to representations on 2D displays that lack intuitive awareness. The popularity…

人机交互 · 计算机科学 2021-09-14 Chi Zhang , Wei Zeng , Ligang Liu

Data Physicalization focuses on understanding how physical representations of data can support communication, learning and problem-solving. As an emerging area, Data Physicalization research needs conceptual foundations to support thinking…

人机交互 · 计算机科学 2023-08-14 Champika Ranasinghe , Auriol Degbelo

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

Tracking data is a powerful tool for basketball teams in order to extract advanced semantic information and statistics that might lead to a performance boost. However, multi-person tracking is a challenging task to solve in single-camera…

计算机视觉与模式识别 · 计算机科学 2019-07-11 Adrià Arbués-Sangüesa , Gloria Haro , Coloma Ballester

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

应用统计 · 统计学 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

In recent years, the use of expressive surface visualizations in the representation of vascular structures has gained significant attention. These visualizations provide a comprehensive understanding of complex anatomical structures and are…

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

Recommender system exists everywhere in the business world. From Goodreads to TikTok, customers of internet products become more addicted to the products thanks to the technology. Industrial practitioners focus on increasing the technical…

信息检索 · 计算机科学 2023-03-03 Hao Wang

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

计算机视觉与模式识别 · 计算机科学 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

Existing sports video captioning methods often focus on the action yet overlook player identities, limiting their applicability. Although some methods integrate extra information to generate identity-aware descriptions, the player…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Zeyu Xi , Haoying Sun , Yaofei Wu , Junchi Yan , Haoran Zhang , Lifang Wu , Liang Wang , Changwen Chen

Embodied visual planning aims to enable manipulation tasks by imagining how a scene evolves toward a desired goal and using the imagined trajectories to guide actions. Video diffusion models, through their image-to-video generation…

计算机视觉与模式识别 · 计算机科学 2025-12-30 Yuming Gu , Yizhi Wang , Yining Hong , Yipeng Gao , Hao Jiang , Angtian Wang , Bo Liu , Nathaniel S. Dennler , Zhengfei Kuang , Hao Li , Gordon Wetzstein , Chongyang Ma

Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating…

人机交互 · 计算机科学 2024-05-14 Chen Zhu-Tian , Qisen Yang , Xiao Xie , Johanna Beyer , Haijun Xia , Yingcai Wu , Hanspeter Pfister

Understanding player shooting profiles is an essential part of basketball analysis: knowing where certain opposing players like to shoot from can help coaches neutralize offensive gameplans from their opponents; understanding where their…

机器学习 · 计算机科学 2023-03-20 Alejandro Rodriguez Pascual , Ishan Mehta , Muhammad Khan , Frank Rodriz , Rose Yu

This paper investigates new data exploration experiences that enable blind users to interact with statistical data visualizations$-$bar plots, heat maps, box plots, and scatter plots$-$leveraging multimodal data representations. In addition…

人机交互 · 计算机科学 2024-03-04 JooYoung Seo , Yilin Xia , Bongshin Lee , Sean McCurry , Yu Jun Yam

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

人机交互 · 计算机科学 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

We present a comprehensive survey on the use of annotations in information visualizations, highlighting their crucial role in improving audience understanding and engagement with visual data. Our investigation encompasses empirical studies…

人机交互 · 计算机科学 2026-04-10 Md Dilshadur Rahman , Bhavana Doppalapudi , Ghulam Jilani Quadri , Paul Rosen

Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a…

Visualization plays a vital role in making sense of complex network data. Recent studies have shown the potential of using extended reality (XR) for the immersive exploration of networks. The additional depth cues offered by XR help users…

人机交互 · 计算机科学 2023-01-27 David Bauer , Chengbo Zheng , Oh-Hyun Kwon , Kwan-Liu Ma

We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both…

计算与语言 · 计算机科学 2026-01-26 Xinze Li , Ziyue Zhu , Siyuan Liu , Yubo Ma , Yuhang Zang , Yixin Cao , Aixin Sun