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Sports analysis has gained paramount importance for coaches, scouts, and fans. Recently, computer vision researchers have taken on the challenge of collecting the necessary data by proposing several methods of automatic player and ball…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Pegah Rahimian , Laszlo Toka

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

应用统计 · 统计学 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

Embedding data visualizations in video can enhance the communication of complex information. However, this process is often labor-intensive, requiring designers to adjust visualizations frame by frame manually. In this work, we present…

人机交互 · 计算机科学 2026-01-01 Yi He , Yuqi Liu , Chenpu Li , Ruoyan Chen , Chuer Chen , Shengqi Dang , Nan Cao

Although basketball is a dualistic sport, with all players competing on both offense and defense, almost all of the sport's conventional metrics are designed to summarize offensive play. As a result, player valuations are largely based on…

应用统计 · 统计学 2015-05-29 Alexander Franks , Andrew Miller , Luke Bornn , Kirk Goldsberry

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

人机交互 · 计算机科学 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

Analyzing interaction data provides an opportunity to learn about users, uncover their underlying goals, and create intelligent visualization systems. The first step for intelligent response in visualizations is to enable computers to infer…

人机交互 · 计算机科学 2020-10-19 Shayan Monadjemi , Roman Garnett , Alvitta Ottley

Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…

计算机视觉与模式识别 · 计算机科学 2019-07-03 Maxime Istasse , Julien Moreau , Christophe De Vleeschouwer

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

计算机视觉与模式识别 · 计算机科学 2017-03-06 Huang-Chia Shih

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

计算机视觉与模式识别 · 计算机科学 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf

Despite the recent emergence of video captioning models, how to generate the text description with specific entity names and fine-grained actions is far from being solved, which however has great applications such as basketball live text…

计算机视觉与模式识别 · 计算机科学 2024-02-29 Zeyu Xi , Ge Shi , Xuefen Li , Junchi Yan , Zun Li , Lifang Wu , Zilin Liu , Liang Wang

Tracking sports players is a widely challenging scenario, specially in single-feed videos recorded in tight courts, where cluttering and occlusions cannot be avoided. This paper presents an analysis of several geometric and semantic visual…

计算机视觉与模式识别 · 计算机科学 2019-07-11 Adrià Arbués-Sangüesa , Coloma Ballester , Gloria Haro

A main goal of data visualization is to find, from among all the available alternatives, mappings to the 2D/3D display which are relevant to the user. Assuming user interaction data, or other auxiliary data about the items or their…

机器学习 · 计算机科学 2016-09-28 Seppo Virtanen , Homayun Afrabandpey , Samuel Kaski

Collaborative data consist of ratings relating two distinct sets of objects: users and items. Much of the work with such data focuses on filtering: predicting unknown ratings for pairs of users and items. In this paper we focus on the…

图形学 · 计算机科学 2012-07-02 Guobiao Mei , Christian R. Shelton

The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…

多媒体 · 计算机科学 2016-06-30 Vinay Bettadapura , Caroline Pantofaru , Irfan Essa

Data visualization is the process by which data of any size or dimensionality is processed to produce an understandable set of data in a lower dimensionality, allowing it to be manipulated and understood more easily by people. The goal of…

图形学 · 计算机科学 2021-07-06 Alexander Kiefer , Md. Khaledur Rahman

This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes.…

计算机视觉与模式识别 · 计算机科学 2022-08-10 Dekun Wu , He Zhao , Xingce Bao , Richard P. Wildes

Astronomical researchers often think of analysis and visualization as separate tasks. In the case of high-dimensional data sets, though, interactive exploratory data visualization can give far more insight than an approach where data…

天体物理仪器与方法 · 物理学 2015-06-05 Alyssa A. Goodman

Multi-object tracking (MOT) is crucial for various multi-agent analyses such as evaluating team sports tactics and player movements and performance. While pedestrian tracking has advanced with Tracking-by-Detection MOT, team sports like…

计算机视觉与模式识别 · 计算机科学 2024-12-10 Li Yin , Calvin Yeung , Qingrui Hu , Jun Ichikawa , Hirotsugu Azechi , Susumu Takahashi , Keisuke Fujii

Three-dimensional (3D) data visualizations, such as surface plots, are vital in STEM fields from biomedical imaging to spectroscopy, yet remain largely inaccessible to blind and low-vision (BLV) people. To address this gap, we conducted an…

人机交互 · 计算机科学 2026-04-13 Sanchita S. Kamath , Aziz N Zeidieh , Venkatesh Potluri , Sile O'Modhrain , Kenneth Perry , JooYoung Seo

Emerging technologies in the domain of extended reality offer rich, new possibilities for the study and practice of joint music performance. Apart from the technological challenges, bringing music players together in extended reality raises…

人机交互 · 计算机科学 2023-08-31 Bavo Van Kerrebroeck , Kristel Crombé , Stéphanie Wilain , Marc Leman , Pieter-Jan Maes