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Recent works have shown that visual pretraining on egocentric datasets using masked autoencoders (MAE) can improve generalization for downstream robotics tasks. However, these approaches pretrain only on 2D images, while many robotics…

机器人学 · 计算机科学 2025-03-25 Shengyi Qian , Kaichun Mo , Valts Blukis , David F. Fouhey , Dieter Fox , Ankit Goyal

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the…

This technical report introduces our solution, MEEV, proposed to the EgoBody Challenge at ECCV 2022. Captured from head-mounted devices, the dataset consists of human body shape and motion of interacting people. The EgoBody dataset has…

计算机视觉与模式识别 · 计算机科学 2022-10-26 Nicolas Monet , Dongyoon Wee

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

计算机视觉与模式识别 · 计算机科学 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

Despite the increasing use of deep learning in medical image segmentation, acquiring sufficient training data remains a challenge in the medical field. In response, data augmentation techniques have been proposed; however, the generation of…

图像与视频处理 · 电气工程与系统科学 2024-06-11 Aghiles Kebaili , Jérôme Lapuyade-Lahorgue , Pierre Vera , Su Ruan

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

多媒体 · 计算机科学 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

The prospect of 4D video in Extended Reality (XR) platform is huge and exciting, it opens a whole new way of human computer interaction and the way we perceive the reality and consume multimedia. In this thesis, we have shown that…

计算机视觉与模式识别 · 计算机科学 2025-04-07 Karthik Shivashankar

The emergence of mobile social metaverses, a novel paradigm bridging physical and virtual realms, has led to the widespread adoption of avatars as digital representations for Social Metaverse Users (SMUs) within virtual spaces. Equipped…

网络与互联网体系结构 · 计算机科学 2024-06-18 Cheng Su , Xiaofeng Luo , Zhenmou Liu , Jiawen Kang , Min Hao , Zehui Xiong , Zhaohui Yang , Chongwen Huang

Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they…

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…

计算机视觉与模式识别 · 计算机科学 2024-09-19 Kartik Teotia , Hyeongwoo Kim , Pablo Garrido , Marc Habermann , Mohamed Elgharib , Christian Theobalt

We present HRM$^2$Avatar, a framework for creating high-fidelity avatars from monocular phone scans, which can be rendered and animated in real time on mobile devices. Monocular capture with smartphones provides a low-cost alternative to…

图形学 · 计算机科学 2025-10-30 Chao Shi , Shenghao Jia , Jinhui Liu , Yong Zhang , Liangchao Zhu , Zhonglei Yang , Jinze Ma , Chaoyue Niu , Chengfei Lv

To induce the Sense of Embodiment~(SoE) on the virtual 3D avatar during a Virtual Reality~(VR) walking scenario, VR interfaces have employed the visuotactile or visuomotor approaches. However, people with reduced lower-body mobility and…

人机交互 · 计算机科学 2022-12-26 Hyuckjin Jang , Taehei Kim , Seo Young Oh , Jeongmi Lee , Sunghee Lee , Sang Ho Yoon

Virtual reality (VR) enables data visualization in an immersive and engaging manner, and it can be used for creating ways to explore scientific data. Here, we use VR for visualization of 3D histology data, creating a novel interface for…

图形学 · 计算机科学 2022-01-31 Kaisa Liimatainen , Leena Latonen , Masi Valkonen , Kimmo Kartasalo , Pekka Ruusuvuori

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

物理教育 · 物理学 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

We propose PFAvatar (Pose-Fusion Avatar), a new method that reconstructs high-quality 3D avatars from Outfit of the Day(OOTD) photos, which exhibit diverse poses, occlusions, and complex backgrounds. Our method consists of two stages: (1)…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Dianbing Xi , Guoyuan An , Jingsen Zhu , Zhijian Liu , Yuan Liu , Ruiyuan Zhang , Jiayuan Lu , Yuchi Huo , Rui Wang

We aim to simultaneously estimate the 3D articulated pose and high fidelity volumetric occupancy of human performance, from multiple viewpoint video (MVV) with as few as two views. We use a multi-channel symmetric 3D convolutional…

计算机视觉与模式识别 · 计算机科学 2020-09-08 Andrew Gilbert , Matthew Trumble , Adrian Hilton , John Collomosse

In this paper, we investigate the task of hallucinating an authentic high-resolution (HR) human face from multiple low-resolution (LR) video snapshots. We propose a pure transformer-based model, dubbed VidFace, to fully exploit the…

计算机视觉与模式识别 · 计算机科学 2021-06-01 Yuan Gan , Yawei Luo , Xin Yu , Bang Zhang , Yi Yang

This work introduces SMARTe-VR, a platform for student monitoring in an immersive virtual reality environment designed for online education. SMARTe-VR aims to collect data for adaptive learning, focusing on facial biometrics and learning…

人机交互 · 计算机科学 2025-08-29 Roberto Daza , Lin Shengkai , Aythami Morales , Julian Fierrez , Katashi Nagao

Long-term human motion can be represented as a series of motion modes---motion sequences that capture short-term temporal dynamics---with transitions between them. We leverage this structure and present a novel Motion Transformation…