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相关论文: TextWorldExpress: Simulating Text Games at One Mil…

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A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and…

人工智能 · 计算机科学 2020-02-27 Matthew Hausknecht , Prithviraj Ammanabrolu , Marc-Alexandre Côté , Xingdi Yuan

We present ScienceWorld, a benchmark to test agents' scientific reasoning abilities in a new interactive text environment at the level of a standard elementary school science curriculum. Despite the transformer-based progress seen in…

计算与语言 · 计算机科学 2022-11-15 Ruoyao Wang , Peter Jansen , Marc-Alexandre Côté , Prithviraj Ammanabrolu

In this work, we propose a goal-driven collaborative task that combines language, perception, and action. Specifically, we develop a Collaborative image-Drawing game between two agents, called CoDraw. Our game is grounded in a virtual world…

计算机视觉与模式识别 · 计算机科学 2019-06-05 Jin-Hwa Kim , Nikita Kitaev , Xinlei Chen , Marcus Rohrbach , Byoung-Tak Zhang , Yuandong Tian , Dhruv Batra , Devi Parikh

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off between speed and memory that limits current methods.…

计算机视觉与模式识别 · 计算机科学 2025-12-17 Wenqiang Sun , Haiyu Zhang , Haoyuan Wang , Junta Wu , Zehan Wang , Zhenwei Wang , Yunhong Wang , Jun Zhang , Tengfei Wang , Chunchao Guo

We propose TextToon, a method to generate a drivable toonified avatar. Given a short monocular video sequence and a written instruction about the avatar style, our model can generate a high-fidelity toonified avatar that can be driven in…

计算机视觉与模式识别 · 计算机科学 2024-10-10 Luchuan Song , Lele Chen , Celong Liu , Pinxin Liu , Chenliang Xu

Multi-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent…

人工智能 · 计算机科学 2025-02-19 Saman Kazemkhani , Aarav Pandya , Daphne Cornelisse , Brennan Shacklett , Eugene Vinitsky

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

人工智能 · 计算机科学 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

High-performance, multi-core processors are the key to accelerating workloads in several application domains. To continue to scale performance at the limit of Moore's Law and Dennard scaling, software and hardware designers have turned to…

硬件体系结构 · 计算机科学 2023-10-27 Changxi Liu , Alen Sabu , Akanksha Chaudhari , Qingxuan Kang , Trevor E. Carlson

With increasing interest in procedural content generation by academia and game developers alike, it is vital that different approaches can be compared fairly. However, evaluating procedurally generated video game levels is often difficult,…

人工智能 · 计算机科学 2024-10-28 Michael Beukman , Steven James , Christopher Cleghorn

As evaluation designs of large language models may shape our trajectory toward artificial general intelligence, comprehensive and forward-looking assessment is essential. Existing benchmarks primarily assess static knowledge, while…

计算与语言 · 计算机科学 2025-08-07 Jiayin Wang , Zhiquang Guo , Weizhi Ma , Min Zhang

Urban embodied AI agents, ranging from delivery robots to quadrupeds, are increasingly populating our cities, navigating chaotic streets to provide last-mile connectivity. Training such agents requires diverse, high-fidelity urban…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Mingxuan Liu , Honglin He , Elisa Ricci , Wayne Wu , Bolei Zhou

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

计算机与社会 · 计算机科学 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

计算与语言 · 计算机科学 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…

计算与语言 · 计算机科学 2024-09-06 Alex Zhang , Khanh Nguyen , Jens Tuyls , Albert Lin , Karthik Narasimhan

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce streched-out and noisy artifacts when moving beyond central…

计算机视觉与模式识别 · 计算机科学 2025-09-17 Manuel-Andreas Schneider , Lukas Höllein , Matthias Nießner

We present MobileGym, a browser-hosted, lightweight, fully controllable environment for everyday mobile use, targeting interaction fidelity without replicating proprietary backends. It enables two capabilities previously out of reach for…

人工智能 · 计算机科学 2026-05-28 Dingbang Wu , Rui Hao , Haiyang Wang , Shuzhe Wu , Han Xiao , Zhenghong Li , Bojiang Zhou , Zheng Ju , Zichen Liu , Lue Fan , Zhaoxiang Zhang

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual…

人机交互 · 计算机科学 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…

计算工程、金融与科学 · 计算机科学 2018-07-03 Ralf-Peter Mundani , Jérôme Frisch , Vasco Varduhn , Ernst Rank