Interactive Fiction Games: A Colossal Adventure
Artificial Intelligence
2020-02-27 v3 Computation and Language
Abstract
A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.
Keywords
Cite
@article{arxiv.1909.05398,
title = {Interactive Fiction Games: A Colossal Adventure},
author = {Matthew Hausknecht and Prithviraj Ammanabrolu and Marc-Alexandre Côté and Xingdi Yuan},
journal= {arXiv preprint arXiv:1909.05398},
year = {2020}
}