相关论文: Bipartite instances of INFLUENCE
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
We study the strategic aspects of social influence in a society of agents linked by a trust network, introducing a new class of games called games of influence. A game of influence is an infinite repeated game with incomplete information in…
We propose InfoChess, a symmetric adversarial game that elevates competitive information acquisition to the primary objective. There is no piece capture, removing material incentives that would otherwise confound the role of information.…
We investigate the manipulation of power indices in TU-cooperative games by stimulating (subject to a budget constraint) changes in the propensity of other players to participate to the game. We display several algorithms that show that the…
To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the…
In this study, we evaluate causal inference estimators for online controlled bipartite graph experiments in a real marketplace setting. Our novel contribution is constructing a bipartite graph using in-experiment data, rather than relying…
Statistical methods to evaluate the effectiveness of interventions are increasingly challenged by the inherent interconnectedness of units. Specifically, a recent flurry of methods research has addressed the problem of interference between…
The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…
The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…
We address the problem of influence maximization when the social network is accompanied by diffusion cascades. In prior works, such information is used to compute influence probabilities, which is utilized by stochastic diffusion models in…
The Game of Cycles, introduced by Su (2020), is played on a simple connected planar graph together with its bounded cells, and players take turns marking edges with arrows according to a sink-source rule that gives the game a topological…
Bipartite incidence graph sampling provides a unified representation of many sampling situations for the purpose of estimation, including the existing unconventional sampling methods, such as indirect, network or adaptive cluster sampling,…
This paper deals with a new measure of the influence of each feature on the response variable in classification problems, accounting for potential dependencies among certain feature subsets. Within this framework, we consider a sample of…
In many situations, both in human and artificial societies, cooperating agents have different status with respect to the activity and it is not uncommon that certain actions are only allowed to coalitions that satisfy certain criteria,…
Utilitarian games such as dictator games to measure fairness have been studied in the social sciences for decades. These games have given us insight into not only how humans view fairness but also in what conditions the frequency of…
Ratios of universal enumerable semimeasures corresponding to hypotheses are investigated as a solution for statistical composite hypotheses testing if an unbounded amount of computation time can be assumed. Influence testing for discrete…
Energy games are a well-studied class of 2-player turn-based games on a finite graph where transitions are labeled with integer vectors which represent changes in a multidimensional resource (the energy). One player tries to keep the…
This paper proposes a new approach to power in Game Theory. Cooperation and conflict are simulated with a mechanism of payoff alteration, called F-game. Using convex combinations of preferences, an F-game can measure players' attitude to…