中文
相关论文

相关论文: Characterizing Positionality in Games of Infinite …

200 篇论文

This paper is concerned with games of infinite duration played over potentially infinite graphs. Recently, Ohlmann (LICS 2022) presented a characterisation of objectives admitting optimal positional strategies, by means of universal graphs:…

形式语言与自动机理论 · 计算机科学 2025-03-26 Antonio Casares , Pierre Ohlmann

Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…

计算机科学中的逻辑 · 计算机科学 2016-11-29 Romain Brenguier , Guillermo A. Pérez , Jean-François Raskin , Ocan Sankur

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic…

计算机科学与博弈论 · 计算机科学 2023-06-22 Patricia Bouyer , Stéphane Le Roux , Youssouf Oualhadj , Mickael Randour , Pierre Vandenhove

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…

计算机科学与博弈论 · 计算机科学 2010-06-09 Julien Cristau , Claire David , Florian Horn

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

计算机科学中的逻辑 · 计算机科学 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

A major open problem in the area of infinite-duration games is to characterize winning conditions that are determined in finite-memory strategies. Infinite-duration games are usually studied over edge-colored graphs, with winning conditions…

计算机科学与博弈论 · 计算机科学 2022-01-25 Alexander Kozachinskiy

We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…

计算机科学与博弈论 · 计算机科学 2023-01-26 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory…

计算机科学与博弈论 · 计算机科学 2024-06-26 Sougata Bose , Rasmus Ibsen-Jensen , David Purser , Patrick Totzke , Pierre Vandenhove

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

形式语言与自动机理论 · 计算机科学 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

We investigate uniformity properties of strategies. These properties involve sets of plays in order to express useful constraints on strategies that are not \mu-calculus definable. Typically, we can state that a strategy is…

计算机科学与博弈论 · 计算机科学 2013-03-05 Bastien Maubert , Sophie Pinchinat , Laura Bozzelli

We study the existence of positional strategies for the protagonist in infinite duration games over arbitrary game graphs. We prove that prefix-independent objectives in $\Sigma_0^2$ which are positional and admit a (strongly) neutral…

计算机科学中的逻辑 · 计算机科学 2026-05-06 Pierre Ohlmann , Michał Skrzypczak

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

计算机科学中的逻辑 · 计算机科学 2012-08-29 Erich Graedel , Igor Walukiewicz

Quantitative extensions of parity games have recently attracted significant interest. These extensions include parity games with energy and payoff conditions as well as finitary parity games and their generalization to parity games with…

计算机科学与博弈论 · 计算机科学 2023-06-22 Sven Schewe , Alexander Weinert , Martin Zimmermann

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

计算机科学中的逻辑 · 计算机科学 2017-01-11 Erich Graedel , Igor Walukiewicz

Multi-dimensional mean-payoff and energy games provide the mathematical foundation for the quantitative study of reactive systems, and play a central role in the emerging quantitative theory of verification and synthesis. In this work, we…

计算机科学与博弈论 · 计算机科学 2014-11-04 Krishnendu Chatterjee , Mickael Randour , Jean-François Raskin

We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…

计算机科学与博弈论 · 计算机科学 2013-06-21 Krishnendu Chatterjee

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

计算机科学与博弈论 · 计算机科学 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

计算机科学与博弈论 · 计算机科学 2025-09-08 Thomas Brihaye , Aline Goeminne

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

计算机科学与博弈论 · 计算机科学 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen
‹ 上一页 1 2 3 10 下一页 ›