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相关论文: Towards Automated Video Game Testing: Still a Long…

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Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

Videogames developed in the 1970s and 1980s were modest programs created in a couple of months by a single person, who played the roles of designer, artist and programmer. Since then, videogames have evolved to become a multi-million dollar…

人工智能 · 计算机科学 2024-02-08 Jennifer Hernández-Bécares , Luis Costero , Pedro Pablo Gómez-Martín

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

软件工程 · 计算机科学 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

The process of playtesting a game is subjective, expensive and incomplete. In this paper, we present a playtesting approach that explores the game space with automated agents and collects data to answer questions posed by the designers.…

人工智能 · 计算机科学 2018-11-19 Fernando de Mesentier Silva , Igor Borovikov , John Kolen , Navid Aghdaie , Kazi Zaman

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

机器学习 · 计算机科学 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

Testing plays a vital role in software development, but in the realm of video games, the process differs from traditional software development practices. Game developers typically rely on human testers who are provided with checklists to…

软件工程 · 计算机科学 2023-11-08 Vincent Mastain , Fabio Petrillo

Enabling fully automated testing of mobile applications has recently become an important topic of study for both researchers and practitioners. A plethora of tools and approaches have been proposed to aid mobile developers both by…

软件工程 · 计算机科学 2018-01-22 Mario Linares Vasquez , Carlos Bernal-Cardenas , Kevin Moran , Denys Poshyvanyk

The automation of functional testing in software has allowed developers to continuously check for negative impacts on functionality throughout the iterative phases of development. This is not the case for User eXperience (UX), which has…

人工智能 · 计算机科学 2021-04-14 Pedro M. Fernandes , Manuel Lopes , Rui Prada

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani

Software testing research has traditionally relied on closed-world assumptions, such as finite state spaces, reproducible executions, and stable test oracles. However, many modern software systems operate under uncertainty, non-determinism,…

软件工程 · 计算机科学 2026-04-09 Yusaku Kato , Norihiro Yoshida , Erina Makihara , Katsuro Inoue

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

人工智能 · 计算机科学 2021-04-26 Michael Cook

Computer games are very challenging to handle for traditional automated testing algorithms. In this paper we will look at intelligent agents as a solution. Agents are suitable for testing games, since they are reactive and able to reason…

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

人机交互 · 计算机科学 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

软件工程 · 计算机科学 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

A view on software testing, taken in a broad sense and considered a important activity is presented. We discuss the methods and techniques for applying tests and the reasons we recognize make it difficult for industry to adopt the advances…

软件工程 · 计算机科学 2024-01-05 José Marcos Gomes , Luis Alberto Vieira Dias
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