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Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

人机交互 · 计算机科学 2026-03-30 Harshitha Voleti , Charalambos Poullis

Continuous experimentation (CE) is used by many companies with internet-facing products to improve their software based on user data. Some companies deliberately adopt an experiment-driven approach to software development while some…

软件工程 · 计算机科学 2022-10-12 Rasmus Ros , Elizabeth Bjarnason , Per Runeson

Workplace bias creates negative psychological outcomes for employees, permeating the larger organization. Workplace meetings are frequent, making them a key context where bias may occur. Video conferencing (VC) is an increasingly common…

人机交互 · 计算机科学 2023-01-31 Mo Houtti , Moyan Zhou , Loren Terveen , Stevie Chancellor

Coworking is characterized by different people sharing a workspace to benefit from the inspiring working atmosphere. Even before Covid-19, many positive effects and dynamics were not fully exploited by their users. One reason is a lack of…

社会与信息网络 · 计算机科学 2020-12-18 Lennart Hofeditz , Milad Mirbabaie , Stefan Stieglitz

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

人机交互 · 计算机科学 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

Social technologies are the systems, interfaces, features, infrastructures, and architectures that allow people to interact with each other online. These technologies dramatically shape the fabric of our everyday lives, from the information…

Since transition to higher education emerged as a research topic in the early 1970s, scholarly inquiry has focused on students without impairments and, what is more, little attention has been paid to the role of digital technologies. This…

计算机与社会 · 计算机科学 2023-04-27 Edgar Pacheco

Many technology companies aim to improve access and inclusion not only by making their products accessible but also by bringing people with disabilities into the tech workforce. We know less about how accessibility is experienced and…

计算机与社会 · 计算机科学 2025-08-27 Aparajita Marathe , Anne Marie Piper

Mental fatigue is a leading cause of motor vehicle accidents, medical errors, loss of workplace productivity, and student disengagements in e-learning environment. Development of sensors and systems that can reliably track mental fatigue…

人机交互 · 计算机科学 2023-09-12 Prabin Sharma , Joanna C. Justus , Megha Thapa , Govinda R. Poudel

Computerized cognitive training (CCT) is a scalable, well-tolerated intervention that has promise for slowing cognitive decline. Outcomes from CCT are limited by a lack of effective engagement, which is decreased by factors such as mental…

计算机视觉与模式识别 · 计算机科学 2023-11-17 Yanchen Wang , Adam Turnbull , Yunlong Xu , Kathi Heffner , Feng Vankee Lin , Ehsan Adeli

Event cameras offer unique advantages for vision tasks in challenging environments, yet processing asynchronous event streams remains an open challenge. While existing methods rely on specialized architectures or resource-intensive…

计算机视觉与模式识别 · 计算机科学 2025-11-11 Ruihao Xia , Junhong Cai , Luziwei Leng , Liuyi Wang , Chengju Liu , Ran Cheng , Yang Tang , Pan Zhou

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

人机交互 · 计算机科学 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Video-based learning (VBL) has become a dominant method for learning practical skills, yet accessibility guidelines provide limited guidance for users with cognitive differences. In particular, challenges that individuals with Borderline…

人机交互 · 计算机科学 2026-02-10 Hyehyun Chu , Seungju Kim , Chen Zhou , Yu-Kai Hung , Saelyne Yang , Hyun W. Ka , Juho Kim

Scientific discoveries and technologies played a significant role in the digital revolution that occurred over the last years. But what is their role in the turmoil brought by the current pandemic? The aim of this paper is to show how…

Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…

计算机与社会 · 计算机科学 2024-02-09 María Ángeles Pérez-Juárez , David González-Ortega , Javier Manuel Aguiar-Pérez

Computer Anxiety is a phenomenon studied in multiple contexts and, in the actual COVID-19 scenario, it is gaining more and more importance as it impacts technology adoption and autonomy. People with Computer Anxiety (PwCA) might feel…

人机交互 · 计算机科学 2023-01-06 Thiago Donizetti dos Santos , Vagner Figueredo de Santana

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

人机交互 · 计算机科学 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

Information seeking is an interactive behaviour of the end users with information systems, which occurs in a real environment known as context. Context affects information-seeking behaviour in many different ways. The purpose of this paper…

信息检索 · 计算机科学 2018-05-18 Shahram Sedghi , Zeinab Shourmeij , Iman Tahamtan

This study aims to develop and test an amalgamated conceptual framework based on Technology Acceptance Model (TAM) and other models from social psychology, such as theory of reasoned action and TAM2 that captures the salient factors…

计算机与社会 · 计算机科学 2016-07-11 Ali Tarhini

Meetings are typically considered to be the fuel of an organization's productivity -- a place where employees discuss ideas and make collective decisions. However, it is no secret that meetings are also often perceived as wasteful vacuums,…

人机交互 · 计算机科学 2022-05-11 Marios Constantinides , Daniele Quercia