中文
相关论文

相关论文: A Review on Serious Games in E-learning

200 篇论文

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

计算机科学与博弈论 · 计算机科学 2026-02-04 Melih İşeri , Erhan Bayraktar

Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…

计算机与社会 · 计算机科学 2021-07-30 Sebastian Raschka

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Many real-world systems problems require reasoning about the long term consequences of actions taken to configure and manage the system. These problems with delayed and often sequentially aggregated reward, are often inherently…

机器学习 · 计算机科学 2019-09-06 Ameer Haj-Ali , Nesreen K. Ahmed , Ted Willke , Joseph Gonzalez , Krste Asanovic , Ion Stoica

Surveys in mobile learning developed so far have analysed in a global way the effects on the usage of mobile devices by means of general apps or apps already developed. However, more and more teachers are developing their own apps to…

计算机与社会 · 计算机科学 2022-12-29 Antonio Ruiz-Martínez , Linda Castañeda , Jesualdo T. Fernández Breis

Information and communication technologies brought-in tools and techniques in the field of education that introduced new concepts of teaching and learning. Learning management system is one of the key tools used in educational institutes to…

计算机与社会 · 计算机科学 2013-09-03 Shariq Hussain , Zhaoshun Wang , Sabit Rahim

Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…

This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

计算机与社会 · 计算机科学 2026-01-13 Damien Djaouti , Julian Alvarez

This workshop introduces participants to SUCRE, a serious game designed to enhance curriculum resilience in higher education by simulating crisis scenarios. While applicable to various disciplines, this session focuses on engineering…

计算机与社会 · 计算机科学 2025-10-20 Roger Waldeck , Ann-Kristin Winkens , Clara Lemke , Carmen Leicht-Scholten , Haraldur Audunsson

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

人机交互 · 计算机科学 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

The computational cost of video game graphics is increasing and hardware for processing graphics is struggling to keep up. This means that computer scientists need to develop creative new ways to improve the performance of graphical…

神经与进化计算 · 计算机科学 2020-12-18 Alexander Watson

We revisit the concept of "adversary" in online learning, motivated by solving robust optimization and adversarial training using online learning methods. While one of the classical setups in online learning deals with the "adversarial"…

机器学习 · 计算机科学 2021-01-28 Sebastian Pokutta , Huan Xu

Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive…

多媒体 · 计算机科学 2025-12-18 Sarah Kaißer , Markus Kleffmann , Kristina Schaaff

Deep learning has gained tremendous success and great popularity in the past few years. However, deep learning systems are suffering several inherent weaknesses, which can threaten the security of learning models. Deep learning's wide use…

密码学与安全 · 计算机科学 2020-10-28 Yingzhe He , Guozhu Meng , Kai Chen , Xingbo Hu , Jinwen He

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

人工智能 · 计算机科学 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Distance learning is not a novel concept. Education or learning conducted online is a form of distance education. Online learning presents a convenient alternative to traditional learning. Numerous researchers have investigated the usage of…

计算机与社会 · 计算机科学 2023-03-28 J. Dulangi Kanchana , Gayashan Amarasinghe , Vishaka Nanayakkara , Amal Shehan Perera

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

计算机与社会 · 计算机科学 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Generative Artificial Intelligence (GAI) can be seen as a double-edged weapon in education. Indeed, it may provide personalized, interactive and empowering pedagogical sequences that could favor students' intrinsic motivation, active…

计算机与社会 · 计算机科学 2023-11-13 Rania Abdelghani , Hélène Sauzéon , Pierre-Yves Oudeyer

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

人工智能 · 计算机科学 2009-11-06 Dimitris Kalles , Ilias Fykouras