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相关论文: A Review on Serious Games for Phobia

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The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists…

Disability is an important factor affecting todays society. At the same time, more and more sub-healthy people are sick due to reduced body functions and cognitive functions. Exercise rehabilitation is a kind of physical therapy, which can…

人机交互 · 计算机科学 2022-01-14 Huansheng Ning , Zhenyu Wang , Rongyang Li , Yudong Zhang , Lingfeng Mao

Mysophobia, or the fear of germs, is a prevalent anxiety disorder that significantly impacts daily life. This study investigates the potential of a gamified virtual reality (VR) intervention to simulate contamination-related scenarios and…

人机交互 · 计算机科学 2025-11-26 Md Mosharaf Hossan , Rifat Ara Tasnim , Farjana Z Eishita

Virtual reality exposure therapy (VRET) enables controlled exposure to trauma-related stimuli to facilitate memory access and emotional processing. However, the field remains underexplored for complex post-traumatic stress disorder…

人机交互 · 计算机科学 2026-04-15 Annalisa Degenhard , Sophia Ppali , Fotis Liarokapis , Enrico Rukzio , Jennifer Spohrs , Stefan Tschoeke

Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of methods to train relevant participants in disaster relief…

人机交互 · 计算机科学 2022-01-19 Huansheng Ning , Zhangfeng Pi , Wenxi Wang , Fadi Farha , Shunkun Yang

An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing an emergency evacuation in a building. Knowledge on the best evacuation practice is commonly delivered by traditional…

计算机与社会 · 计算机科学 2018-09-17 Zhenan Feng , Vicente A. González , Robert Amor , Ruggiero Lovreglio , Guillermo Cabrera

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Medical operations (MOs) are essential in healthcare,and they are also a big concept that includes various operations during the perioperative period.Traditional operation exposes its limitations during the perioperative period,reflected in…

人机交互 · 计算机科学 2022-01-14 Huansheng Ning , Zhijie Guo , Raouf Hamzaoui , Rongyang Li , Fadi Farha , Lingfeng Mao

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

人机交互 · 计算机科学 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Enhancing evacuee safety is a key factor in reducing the number of injuries and deaths that result from earthquakes. One way this can be achieved is by training occupants. Virtual Reality (VR) and Serious Games (SGs), represent novel…

Virtual reality (VR) technology can be used to treat anxiety symptoms and disorders. However, most VR interventions for anxiety have been therapist guided rather than self-guided. This systematic review aimed to examine the effectiveness…

人机交互 · 计算机科学 2025-01-30 Winona Graham , Russell Drinkwater , Joshua Kelson , Muhammad Ashad Kabir

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair…

人机交互 · 计算机科学 2022-12-16 Hao Chen , Rongkai Shi , Diego Monteiro , Nilufar Baghaei , Hai-Ning Liang

The need to generate a spider to provoke a desired anxiety response arises in the context of personalized virtual reality exposure therapy (VRET), a treatment approach for arachnophobia. This treatment involves patients observing virtual…

机器学习 · 计算机科学 2025-08-25 Athar Mahmoudi-Nejad , Matthew Guzdial , Pierre Boulanger

Attention deficit and hyperactivity disorder (ADHD) have two main characteristics: inattention and impulsivity.It has many obstacles to the normal development of children and is very common among children.As an intervention, Serious games…

人机交互 · 计算机科学 2021-05-10 Yuanyuan Zheng , Rongyang Li , Sha Li , Yudong Zhang , Shunkun Yang , Huansheng Ning

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…

人机交互 · 计算机科学 2025-12-22 Amina Kobenova , Piper Stickler , Thaís Alvarenga , Sri Kurniawan

In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by VR sickness (VRS) symptoms. VRS can be minimized by…

人机交互 · 计算机科学 2021-07-20 Diego Monteiro , Hao Chen , Hai-Ning Liang , Huawei Tu , Henry Dub

Personalized virtual reality exposure therapy is a therapeutic practice that can adapt to an individual patient, leading to better health outcomes. Measuring a patient's mental state to adjust the therapy is a critical but difficult task.…

机器学习 · 计算机科学 2024-09-27 Athar Mahmoudi-Nejad , Pierre Boulanger , Matthew Guzdial

This study is concerned with the application of virtual reality (VR) in rehabilitation programs for faulty neck posture which is a primary source of neck pain (NP). The latter is a highly prevalent musculoskeletal disorder that is…

人机交互 · 计算机科学 2023-12-25 Aliaa Rehan Youssef , Mohammed Gumaa , Ahmad Al-Kabbany

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

软件工程 · 计算机科学 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized…

人机交互 · 计算机科学 2010-11-09 Ines Di Loreto Ines , Abdelkader Gouaïch
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