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相关论文: Geometry of Dependency Equilibria

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This article introduces a class of $Nash$ games among $Stackelberg$ players ($NASPs$), namely, a class of simultaneous non-cooperative games where the players solve sequential Stackelberg games. Specifically, each player solves a…

计算机科学与博弈论 · 计算机科学 2025-03-04 Margarida Carvalho , Gabriele Dragotto , Felipe Feijoo , Andrea Lodi , Sriram Sankaranarayanan

We study Nash equilibria in the network creation game of Fabrikant et al.[10]. In this game a vertex can buy an edge to another vertex for a cost of $\alpha$, and the objective of each vertex is to minimize the sum of the costs of the edges…

计算机科学与博弈论 · 计算机科学 2021-06-10 Jack Dippel , Adrian Vetta

Nearly all simulation-based games have environment parameters that affect incentives in the interaction but are not explicitly incorporated into the game model. To understand the impact of these parameters on strategic incentives, typical…

计算机科学与博弈论 · 计算机科学 2026-05-06 Madelyn Gatchel , Bryce Wiedenbeck

In resource buying games a set of players jointly buys a subset of a finite resource set E (e.g., machines, edges, or nodes in a digraph). The cost of a resource e depends on the number (or load) of players using e, and has to be paid…

计算机科学与博弈论 · 计算机科学 2012-04-19 Tobias Harks , Britta Peis

A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an $\epsilon$-Nash equilibrium if no player can gain more than $\epsilon$ by…

计算机科学与博弈论 · 计算机科学 2026-01-27 Ali Asadi , Léonard Brice , Krishnendu Chatterjee , K. S. Thejaswini

We prove that there exists a constant $\epsilon>0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an $\epsilon$-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time,…

计算复杂性 · 计算机科学 2016-08-31 Aviad Rubinstein

We study the query complexity of approximate notions of Nash equilibrium in games with a large number of players $n$. Our main result states that for $n$-player binary-action games and for constant $\varepsilon$, the query complexity of an…

计算机科学与博弈论 · 计算机科学 2014-07-21 Yakov Babichenko

This paper presents a model of network formation in repeated games where the players adapt their strategies and network ties simultaneously using a simple reinforcement-learning scheme. It is demonstrated that the coevolutionary dynamics of…

多智能体系统 · 计算机科学 2013-08-06 Ardeshir Kianercy , Aram Galstyan

In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…

计算机科学与博弈论 · 计算机科学 2022-03-31 Luca Kreisel , Niclas Boehmer , Vincent Froese , Rolf Niedermeier

Bayesian regression games are a special class of two-player general-sum Bayesian games in which the learner is partially informed about the adversary's objective through a Bayesian prior. This formulation captures the uncertainty in regard…

机器学习 · 计算机科学 2021-10-04 Wenshuo Guo , Michael I. Jordan , Tianyi Lin

This paper introduces a class of games, called unit-sphere games, where strategies are real vectors with unit 2-norms (or, on a unit-sphere). As a result, they can no longer be interpreted as probability distributions over actions, but…

计算机科学与博弈论 · 计算机科学 2015-09-21 Pingzhong Tang , Hanrui Zhang

We establish a generalized Perron-Frobenius theorem, based on a combinatorial criterion which entails the existence of an eigenvector for any nonlinear order-preserving and positively homogeneous map $f$ acting on the open orthant…

最优化与控制 · 数学 2019-12-30 Marianne Akian , Stéphane Gaubert , Antoine Hochart

In this paper we study a game where every player is to choose a vertex (facility) in a given undirected graph. All vertices (customers) are then assigned to closest facilities and a player's payoff is the number of customers assigned to it.…

计算机科学与博弈论 · 计算机科学 2007-05-23 Christoph Durr , Nguyen Kim Thang

Motivated by empirical evidence that individuals within group decision making simultaneously aspire to maximize utility and avoid inequality we propose a criterion based on the entropy-norm pair for geometric selection of strict Nash…

物理与社会 · 物理学 2020-03-23 A. B. Leoneti , G. A. Prataviera

Modern applications require robots to comply with multiple, often conflicting rules and to interact with the other agents. We present Posetal Games as a class of games in which each player expresses a preference over the outcomes via a…

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

组合数学 · 数学 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…

经济学 · 定量金融 2017-04-04 Jian Yang

Noncooperative games with uncertain payoffs have been classically studied under the expected-utility theory framework, which relies on the strong assumption that agents behave rationally. However, simple experiments on human decision makers…

计算机科学与博弈论 · 计算机科学 2025-08-14 Ashok Krishnan K. S. , Hélène Le Cadre , Ana Bušić

Graphon games are a class of games with a continuum of agents, introduced to approximate the strategic interactions in large network games. The first result of this study is an equilibrium existence theorem in graphon games, under the same…

理论经济学 · 经济学 2025-04-03 Motoki Otsuka

One of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes…

计算机科学与博弈论 · 计算机科学 2013-04-09 Sunil Simon , Krzysztof R. Apt