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相关论文: A Preliminary Case Study of Planning With Complex …

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Placing is a necessary skill for a personal robot to have in order to perform tasks such as arranging objects in a disorganized room. The object placements should not only be stable but also be in their semantically preferred placing areas…

机器人学 · 计算机科学 2012-02-09 Yun Jiang , Marcus Lim , Changxi Zheng , Ashutosh Saxena

Recently, width-based planning methods have been shown to yield state-of-the-art results in the Atari 2600 video games. For this, the states were associated with the (RAM) memory states of the simulator. In this work, we consider the same…

人工智能 · 计算机科学 2018-01-11 Wilmer Bandres , Blai Bonet , Hector Geffner

Manipulation planning is the task of computing robot trajectories that move a set of objects to their target configuration while satisfying physically feasibility. In contrast to existing works that assume known object templates, we are…

机器人学 · 计算机科学 2019-09-17 Wei Gao , Russ Tedrake

The pursuit of artificial agents that can learn to master complex environments has led to remarkable successes, yet prevailing deep reinforcement learning methods often rely on immense experience, encoding their knowledge opaquely within…

人工智能 · 计算机科学 2025-09-30 Sai Wang , Yu Wu , Zhongwen Xu

Generalizable object fetching in cluttered scenes remains a fundamental and application-critical challenge in embodied AI. Closely packed objects cause inevitable occlusions, making safe action generation particularly difficult. Under such…

机器人学 · 计算机科学 2025-08-26 Weiheng Liu , Yuxuan Wan , Jilong Wang , Yuxuan Kuang , Wenbo Cui , Xuesong Shi , Haoran Li , Dongbin Zhao , Zhizheng Zhang , He Wang

Correlation clustering seeks a partition of the vertex set of a given graph/network into groups of closely related, or just close enough, vertices so that elements of different groups are not close to each other. The problem has been…

社会与信息网络 · 计算机科学 2024-12-05 Faisal N. Abu-Khzam , Lucas Isenmann , Sergio Thoumi

Open parity games are proposed as a compositional extension of parity games with algebraic operations, forming string diagrams of parity games. A potential application of string diagrams of parity games is to describe a large parity game…

计算机科学中的逻辑 · 计算机科学 2025-05-29 Kazuki Watanabe

Finding an high-quality solution for the tabletop object rearrangement planning is a challenging problem. Compared to determining a goal arrangement, rearrangement planning is challenging due to the dependencies between objects and the…

机器人学 · 计算机科学 2024-11-19 Jiaming Hu , Jan Szczekulski , Sudhansh Peddabomma , Henrik I. Christensen

Even though there are sophisticated AI planning algorithms, many integrated, large-scale projects do not use planning. One reason seems to be the missing support by engineering tools such as syntax highlighting and visualization. We propose…

人机交互 · 计算机科学 2015-11-25 Volker Strobel , Alexandra Kirsch

We investigate the challenge of task planning for multi-task embodied agents in open-world environments. Two main difficulties are identified: 1) executing plans in an open-world environment (e.g., Minecraft) necessitates accurate and…

人工智能 · 计算机科学 2024-07-09 Zihao Wang , Shaofei Cai , Guanzhou Chen , Anji Liu , Xiaojian Ma , Yitao Liang

Task and motion planning problems in robotics combine symbolic planning over discrete task variables with motion optimization over continuous state and action variables. Recent works such as PDDLStream have focused on optimistic planning…

机器人学 · 计算机科学 2023-08-24 Mohamed Khodeir , Ben Agro , Florian Shkurti

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

We propose the Thinker algorithm, a novel approach that enables reinforcement learning agents to autonomously interact with and utilize a learned world model. The Thinker algorithm wraps the environment with a world model and introduces new…

人工智能 · 计算机科学 2023-10-30 Stephen Chung , Ivan Anokhin , David Krueger

We are given a set $P$ of $n$ points in the plane, and a sequence of axis-aligned squares that arrive in an online fashion. The online hitting set problem consists of maintaining, by adding new points if necessary, a set $H\subseteq P$ that…

计算几何 · 计算机科学 2025-10-28 Minati De , Satyam Singh , Csaba D. Tóth

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…

机器学习 · 计算机科学 2023-06-30 Venkata Sai Revanth Atmakuri , Seth Cooper , Matthew Guzdial

In combinatorial reconfiguration, the reconfiguration problems on a vertex subset (e.g., an independent set) are well investigated. In these problems, some tokens are placed on a subset of vertices of the graph, and there are three natural…

计算复杂性 · 计算机科学 2021-09-07 Masaaki Kanzaki , Yota Otachi , Ryuhei Uehara

Efficient optimization of resources is paramount to success in many problems faced today. In the field of operational research the efficient scheduling of employees; packing of vans; routing of vehicles; logistics of airlines and transport…

人工智能 · 计算机科学 2021-02-10 Kenneth N. Reid , Iliya Miralavy , Stephen Kelly , Wolfgang Banzhaf , Cedric Gondro

AI can not only outperform people in many planning tasks, but it can also teach them how to plan better. A recent and promising approach to improving human decision-making is to create intelligent tutors that utilize AI to discover and…

人工智能 · 计算机科学 2025-06-24 Lovis Heindrich , Saksham Consul , Falk Lieder

As AI is increasingly being adopted into application solutions, the challenge of supporting interaction with humans is becoming more apparent. Partly this is to support integrated working styles, in which humans and intelligent systems…

人工智能 · 计算机科学 2017-10-02 Maria Fox , Derek Long , Daniele Magazzeni

Storyline visualizations are an effective means to present the evolution of plots and reveal the scenic interactions among characters. However, the design of storyline visualizations is a difficult task as users need to balance between…

人机交互 · 计算机科学 2020-09-02 Tan Tang , Renzhong Li , Xinke Wu , Shuhan Liu , Johannes Knittel , Steffen Koch , Thomas Ertl , Lingyun Yu , Peiran Ren , Yingcai Wu
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