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As higher education increasingly adopts blended learning, understanding students preferences for online interaction platforms becomes critical for effective course delivery and engagement. This study investigates the platforms undergraduate…

人机交互 · 计算机科学 2026-03-10 Lois Fajuyigbe , Kaisu Mumuni , Felix Nti Koranteng

In the era of exponential technology growth, one unexpected guest has claimed a seat in classrooms worldwide, Artificial Intelligence. Generative AI, such as ChatGPT, promises a revolution in education, yet it arrives with a double-edged…

计算机与社会 · 计算机科学 2024-05-20 Harris Bin Munawar , Nikolaos Misirlis

Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…

人机交互 · 计算机科学 2026-05-25 Cynthia Zastudil , Srishty Muthusekaran , Rayhona Nasimova , Stephen MacNeil

As the COVID-19 pandemic took hold in early months of 2020, education at all levels was pushed to emergency fully remote, online formats. This emergency shift affected all aspects of teaching and learning with very little notice and often…

其他统计学 · 统计学 2023-02-06 Analisa Flores , Lauren Cappiello , Isaac Quintanilla Salinas

We report our experience of an extracurricular online intervention on cryptography principles in 10th grade. This paper's first goal is to present the learning path we designed, influenced by cryptography core ideas rather than technical…

密码学与安全 · 计算机科学 2021-12-21 Michael Lodi , Marco Sbaraglia , Simone Martini

The modern educational ecosystem is not one-size fits all. Scholars are accustomed to personalization in their everyday life and expect the same from education systems. Additionally, the COVID-19 pandemic placed us all in an acute teaching…

社会与信息网络 · 计算机科学 2021-11-03 Ralucca Gera , Akrati Saxena , D'Marie Bartolf , Simona Tick

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

计算机与社会 · 计算机科学 2020-09-01 Beth Porter , Burcin Bozkaya

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

人机交互 · 计算机科学 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

This study addresses the challenge of online learning in contexts where agents accumulate disparate data, face resource constraints, and use different local algorithms. This paper introduces the Switched Online Learning Algorithm (SOLA),…

机器学习 · 计算机科学 2023-12-12 Darshan Gadginmath , Shivanshu Tripathi , Fabio Pasqualetti

Git is widely used for collaborative software development, but it can be challenging for newcomers. While most learning tools focus on individual workflows, Git is inherently collaborative. We present GitAcademy, a browser-based learning…

人机交互 · 计算机科学 2026-02-24 Joel Bucher , Lahari Goswami , Sverrir Thorgeirsson , April Yi Wang

Whether teaching in a classroom or a Massive Online Open Course it is crucial to present the material in a way that benefits the audience as a whole. We identify two important tasks to solve towards this objective, 1 group students so that…

人工智能 · 计算机科学 2017-03-28 Sanaz Bahargam , Dóra Erdos , Azer Bestavros , Evimaria Terzi

Mixed Reality enables hybrid workspaces where physical and virtual monitors are adaptively created and moved to suit the current environment and needs. However, in shared settings, individual users' workspaces are rarely aligned and can…

人机交互 · 计算机科学 2025-08-14 Ludwig Sidenmark , Tianyu Zhang , Leen Al Lababidi , Jiannan Li , Tovi Grossman

In recent years, a vivid interest in hybrid development methods has been observed as practitioners combine various approaches to software creation to improve productivity, product quality, and adaptability of the process to react to change.…

软件工程 · 计算机科学 2021-03-08 Rafał Włodarski , Jean-Rémy Falleri , Corinne Parvéry

Lifelong learning requires appropriate solutions, especially for corporate training. Workers usually have difficulty combining training and their normal work. In this context, micro-learning emerges as a suitable solution, since it is based…

网络与互联网体系结构 · 计算机科学 2023-12-12 Rebeca P. Díaz-Redondo , Manuel Caeiro-Rodríguez , Juan José López-Escobar , Ana Fernández-Vilas

Visualization is a heterogeneous field, and this aspect is often reflected by the organizational structures at higher education institutions that academic researchers in visualization and related fields including computer graphics,…

人机交互 · 计算机科学 2025-08-13 Kostiantyn Kucher , Niklas Rönnberg , Jonas Löwgren

ICT or Information and Communication Technology has pervaded the fields of education.In recent years the term e-learning has emerged as a result of the integration of ICT in the education fields. Following the application this technology…

计算机与社会 · 计算机科学 2013-06-19 Maryam Tayebinik , Marlia Puteh

We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge…

软件工程 · 计算机科学 2021-11-12 Marius Mikalsen , Nils Brede Moe , Sut I Wong , Viktoria Stray

The COVID-19 pandemic has significantly affected the education system worldwide that was responding with a sudden shift to distance learning. Various physics courses such as lectures, tutorials, and the laboratories had to be transferred…

Information technology (IT) has been used widely in many aspects of our daily life. After discuss politics related aspects for some articles. In this article author would like to discuss social media for students learning environment.…

计算机与社会 · 计算机科学 2018-04-24 Leon Andretti Abdillah

Educators have developed an effective technique to get feedback after in-person lectures, called "muddy card." Students are given time to reflect and write the "muddiest" (least clear) point on an index card, to hand in as they leave class.…

计算机与社会 · 计算机科学 2015-07-07 Elena L. Glassman , Juho Kim , Andrés Monroy-Hernández , Meredith Ringel Morris