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相关论文: Rule-based Adaptations to Control Cybersickness in…

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This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…

人机交互 · 计算机科学 2025-02-06 Ananth N. Ramaseri-Chandra , Hassan Reza

Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render instructional content in a three-dimensional immersive computer experience for training youth with learning impediments. There are limited prior works that…

Cybersickness is a serious usability problem in virtual reality. Postural (or balance) instability theory has emerged as one of the major hypotheses for the cause of cybersickness. In this paper, we conducted a two-week-long experiment to…

人机交互 · 计算机科学 2024-04-16 Seonghoon Kang , Yechan Yang , Gerard Jounghyun Kim , Hanseob Kim

Investigating cybersickness (CS) in virtual reality (VR) often requires significant resources to create the VR environment and manage other experiment-related aspects. Additionally, slight differences in VR content across studies can lead…

人机交互 · 计算机科学 2025-04-04 Nana Tian , Elif Kurtay , Dylan Vairoli , Adriano Viegas Milani , Ronan Boulic

Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…

人机交互 · 计算机科学 2020-06-30 Thiago Porcino , Esteban Clua , Daniela Trevisan , Érick Rodrigues , Alexandre Silva

Social Virtual Reality Learning Environment (VRLE) is a novel edge computing platform for collaboration amongst distributed users. Given that VRLEs are used for critical applications (e.g., special education, public safety training), it is…

密码学与安全 · 计算机科学 2020-03-31 Samaikya Valluripally , Aniket Gulhane , Reshmi Mitra , Khaza Anuarul Hoque , Prasad Calyam

The occurrence of cybersickness in virtual reality (VR) significantly impairs users' perception and sense of immersion. Therefore, timely detection of cybersickness and the application of appropriate intervention strategies are crucial for…

人机交互 · 计算机科学 2026-04-21 Yijun Wang , Mihai Bâce , Maria Torres Vega

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of the users. The Simulator Sickness Questionnaire (SSQ), and its variant, the Virtual Reality Sickness Questionnaire (VRSQ) are two…

人机交互 · 计算机科学 2023-01-31 Panagiotis Kourtesis , Josie Linnell , Rayaan Amir , Ferran Argelaguet , Sarah E. MacPherson

The synergy between virtual reality (VR) and artificial intelligence (AI), specifically deep learning (DL)-based cybersickness detection models, has ushered in unprecedented advancements in immersive experiences by automatically detecting…

密码学与安全 · 计算机科学 2025-03-18 Ripan Kumar Kundu , Matthew Denton , Genova Mongalo , Prasad Calyam , Khaza Anuarul Hoque

Deep learning (DL)-based automated cybersickness detection methods, along with adaptive mitigation techniques, can enhance user comfort and interaction. However, recent studies show that these DL-based systems are susceptible to adversarial…

密码学与安全 · 计算机科学 2025-12-22 Istiak Ahmed , Ripan Kumar Kundu , Khaza Anuarul Hoque

Cybersickness remains a significant challenge in virtual reality (VR), limiting its usability across various applications. Existing mitigation strategies focus on optimising VR hardware and/or software and enhancing self-motion perception…

人机交互 · 计算机科学 2025-03-07 Charlotte Croucher , Panagiotis Kourtesis , Georgios Papaioannou

The security of cloud environments, such as Amazon Web Services (AWS), is complex and dynamic. Static security policies have become inadequate as threats evolve and cloud resources exhibit elasticity [1]. This paper addresses the…

密码学与安全 · 计算机科学 2025-05-15 Muhammad Saqib , Dipkumar Mehta , Fnu Yashu , Shubham Malhotra

Virtual Learning Environments (VLEs) are spaces designed to educate students remotely via online platforms. Although traditional VLEs such as iSocial have shown promise in educating students, they offer limited immersion that diminishes…

人机交互 · 计算机科学 2017-07-25 Chiara Zizza , Adam Starr , Devin Hudson , Sai Shreya Nuguri , Prasad Calyam , Zhihai He

Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…

人机交互 · 计算机科学 2021-08-24 Diego Monteiro , Hai-Ning Liang , Xiaohang Tang , Pourang Irani

Reinforcement learning is a promising approach to autonomous and adaptive security management in networked systems. However, current reinforcement learning solutions for security management are mostly limited to simulation environments and…

密码学与安全 · 计算机科学 2026-04-20 Kim Hammar

Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…

密码学与安全 · 计算机科学 2023-07-12 Jan Vykopal , Pavel Seda , Valdemar Švábenský , Pavel Čeleda

A plethora of recent research has proposed several automated methods based on machine learning (ML) and deep learning (DL) to detect cybersickness in Virtual reality (VR). However, these detection methods are perceived as computationally…

机器学习 · 计算机科学 2023-02-07 Ripan Kumar Kundu , Osama Yahia Elsaid , Prasad Calyam , Khaza Anuarul Hoque

This paper introduces RISE, a robust individualized decision learning framework with sensitive variables, where sensitive variables are collectible data and important to the intervention decision, but their inclusion in decision making is…

机器学习 · 计算机科学 2022-11-15 Xiaoqing Tan , Zhengling Qi , Christopher W. Seymour , Lu Tang

This paper proposes a social regulation model for dynamic adaptation according to user characteristics in virtual interactive environments, namely the tribal theater model. The model focuses on organizational regulation and builds an…

人机交互 · 计算机科学 2024-03-21 H. Zhang , B. Duan , H. Wang , Z. Qiao , J. Yin

Reinforcement Learning (RL) applications in real-world scenarios must prioritize safety and reliability, which impose strict constraints on agent behavior. Model-based RL leverages predictive world models for action planning and policy…

人工智能 · 计算机科学 2025-06-06 Artem Latyshev , Gregory Gorbov , Aleksandr I. Panov
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