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As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

人机交互 · 计算机科学 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

计算机视觉与模式识别 · 计算机科学 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused…

网络与互联网体系结构 · 计算机科学 2021-10-05 Chiao-Wen Lin , Chih-Hang Wang , De-Nian Yang , Wanjiun Liao

The acceptance of immersive telepresence systems is impeded by the latency that is present when mediating the realistic feeling of presence in a remote environment to a local human user. A disagreement between the user's ego-motion and the…

图像与视频处理 · 电气工程与系统科学 2020-09-10 Tamay Aykut , Basak Gülezyüz , Bernd Girod , Eckehard Steinbach

Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…

人机交互 · 计算机科学 2026-01-30 Yitong Zhu , Qianghong Dong , Guanxuan Jiang , Zhuowen Liang , Yuyang Wang

Diabetic retinopathy is a severe eye condition caused by diabetes where the retinal blood vessels get damaged and can lead to vision loss and blindness if not treated. Early and accurate detection is key to intervention and stopping the…

Virtual reality (VR) is increasingly used across psychology, from research and assessment to counseling, psychological treatment, and psychotherapy, with growing applications for children and adolescents. In these contexts, VR is often…

人机交互 · 计算机科学 2026-04-20 Grzegorz Pochwatko

In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head…

计算机视觉与模式识别 · 计算机科学 2020-03-03 Xinwei Chen , Ali Taleb Zadeh Kasgari , Walid Saad

Automatic emotion recognition has become increasingly important with the rise of AI, especially in fields like healthcare, education, and automotive systems. However, there is a lack of multimodal datasets, particularly involving body…

人工智能 · 计算机科学 2025-09-09 Seyed Muhammad Hossein Mousavi , Atiye Ilanloo

Facial motion capture in mixed reality headsets enables real-time avatar animation, allowing users to convey non-verbal cues during virtual interactions. However, as facial motion data constitutes a behavioral biometric, its use raises…

密码学与安全 · 计算机科学 2025-07-16 Adriano Castro , Simon Hanisch , Matin Fallahi , Thorsten Strufe

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

人机交互 · 计算机科学 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Augmented and virtual reality is being deployed in different fields of applications. Such applications might involve accessing or processing critical and sensitive information, which requires strict and continuous access control. Given that…

计算机视觉与模式识别 · 计算机科学 2020-10-23 Fadi Boutros , Naser Damer , Kiran Raja , Raghavendra Ramachandra , Florian Kirchbuchner , Arjan Kuijper

Homonymous hemianopia (HH) patients report difficulties in avoiding collisions with other pedestrians. We evaluated pedestrian collision detection and avoidance behaviors in HH patients and healthy controls using a novel virtual reality…

人机交互 · 计算机科学 2025-10-07 Jonathan K. Doyon , Sujin Kim , Alex D. Hwang , Jae-Hyun Jung

As virtual reality (VR) becomes widespread, head and hand motion data captured by consumer systems has become substantially more common. However, the extent of what can be inferred from such motion remains unclear. This paper investigates…

人机交互 · 计算机科学 2026-05-06 Kaiang Wen , Mark Roman Miller

Various factors influence the degree of cybersickness a user can suffer in an immersive virtual environment, some of which can be controlled without adapting the virtual environment itself. When using HMDs, one example is the size of the…

人机交互 · 计算机科学 2024-03-14 Daniel Zielasko , Alexander Meißner , Sebastian Freitag , Benjamin Weyers , Torsten W. Kuhlen

Mental disorders are among the foremost contributors to the global healthcare challenge. Research indicates that timely diagnosis and intervention are vital in treating various mental disorders. However, the early somatization symptoms of…

计算机视觉与模式识别 · 计算机科学 2024-09-05 Yichun Li , Shuanglin Li , Syed Mohsen Naqvi

Every human with a functioning vestibular system is capable of feeling motion sickness, but some are more vulnerable than others. Based on the leading theories explaining this condition, vulnerability should be predicted by a person's years…

人机交互 · 计算机科学 2024-12-20 Michael Abia

The integration of diverse clinical modalities such as medical imaging and the tabular data extracted from patients' Electronic Health Records (EHRs) is a crucial aspect of modern healthcare. Integrative analysis of multiple sources can…

计算机视觉与模式识别 · 计算机科学 2025-04-22 Daniel Duenias , Brennan Nichyporuk , Tal Arbel , Tammy Riklin Raviv

Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR)…

人机交互 · 计算机科学 2023-12-13 Fatemeh Dehghani , Loutfouz Zaman