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Despite groundbreaking progress in reinforcement learning for robotics, gameplay, and other complex domains, major challenges remain in applying reinforcement learning to the evolving, open-world problems often found in critical application…

Curriculum Learning for Reinforcement Learning is an increasingly popular technique that involves training an agent on a sequence of intermediate tasks, called a Curriculum, to increase the agent's performance and learning speed. This paper…

机器学习 · 计算机科学 2021-11-02 Andrea Bassich , Francesco Foglino , Matteo Leonetti , Daniel Kudenko

This work proposes a novel technique Augmented Reinforcement Learning framework for the improvement of decision-making capabilities of machine learning models. The introduction of agents as external overseers checks on model decisions. The…

机器学习 · 计算机科学 2025-08-05 Sandesh Kumar Singh

Transfer learning is an important new subfield of multiagent reinforcement learning that aims to help an agent learn about a problem by using knowledge that it has gained solving another problem, or by using knowledge that is communicated…

人工智能 · 计算机科学 2020-02-10 Cameron Reid

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

计算机视觉与模式识别 · 计算机科学 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

Procedural Content Generation (PCG) is widely used to create scalable and diverse environments in games. However, existing methods, such as the Wave Function Collapse (WFC) algorithm, are often limited to static scenarios and lack the…

人工智能 · 计算机科学 2025-03-14 Aniruddha Srinivas Joshi

In the virtual elements of immersive learning, the use of Google Expedition and touch-screen-based emotion are examined. The objective is to investigate possible ways to combine these technologies to enhance virtual learning environments…

人机交互 · 计算机科学 2024-02-29 Akey Sungheetha , Rajesh Sharma R , Chinnaiyan R

Digitalisation in education and its influence on teaching methods is the focus of this study, which examines the use of ChatGPT in a role-playing game used in the Cloud Computing Engineering Master's programme at the University of Applied…

计算机与社会 · 计算机科学 2024-07-03 Rita Stampfl , Barbara Geyer , Marie Deissl-O'Meara , Igor Ivkić

This exploratory study investigates the intersection of Generative AI tools and experiential learning in business education. Through a case study of an innovative undergraduate course, we examine how students interact with and adapt to…

人工智能 · 计算机科学 2025-06-09 Nicole C. Wang

We study active object tracking, where a tracker takes visual observations (i.e., frame sequences) as input and produces the corresponding camera control signals as output (e.g., move forward, turn left, etc.). Conventional methods tackle…

计算机视觉与模式识别 · 计算机科学 2019-02-14 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

The integration of high-level assistance algorithms in surgical robotics training curricula may be beneficial in establishing a more comprehensive and robust skillset for aspiring surgeons, improving their clinical performance as a…

机器人学 · 计算机科学 2025-07-11 Alberto Rota , Ke Fan , Elena De Momi

Early adolescence is a time of major social change; a strong sense of belonging and peer connectedness is an essential protective factor in mental health during that period. In this paper we introduce LINA, an augmented reality (AR)…

人机交互 · 计算机科学 2022-11-14 Gloria Mittmann , Adam Barnard , Ina Krammer , Diogo Martins , João Dias

As a novel way of presenting information, augmented reality (AR) enables people to interact with the physical world in a direct and intuitive way. While there are some mobile AR products implemented with specific hardware at a high cost,…

计算机视觉与模式识别 · 计算机科学 2025-01-08 Songlin Hou , Fangzhou Lin , Yunmei Huang , Zhe Peng , Bin Xiao

An effective multi-turn instruction-following assistant can be developed by creating a simulator that can generate useful interaction data. Apart from relying on its intrinsic weights, an ideal user simulator should also be able to…

人机交互 · 计算机科学 2024-01-31 Kaustubh D. Dhole

The rapid emergence of generative AI tools is transforming the way software is developed. Consequently, software engineering education must adapt to ensure that students not only learn traditional development methods but also understand how…

软件工程 · 计算机科学 2025-12-08 Uwe M. Borghoff , Mark Minas , Jannis Schopp

Assistive technology is a prerequisite for making a high-quality lecture video. It is therefore imperative to edit the lecture video after recording. In this study, we aim to reduce the cumbersome task of lecture video editing by developing…

人机交互 · 计算机科学 2021-10-13 Yuma Ito , Masato Kikuchi , Tadachika Ozono , Toramatsu Shintani

Mobile agents research is clearly aiming towards imposing agent based development as the next generation of tools for writing software. This paper comes with its own contribution to this global goal by introducing a novel unifying framework…

多智能体系统 · 计算机科学 2007-05-23 Tudor Marian , Bogdan Dumitriu , Mihaela Dinsoreanu , Ioan Salomie

One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Reality with their smartphones. The scientific community still…

Digital interaction with everyday objects has become popular since the proliferation of camera-based systems that detect and augment objects "just-in-time". Common systems use a vision-based approach to detect objects and display their…

人机交互 · 计算机科学 2020-12-22 Thomas Kosch , Albrecht Schmidt

The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…

计算机与社会 · 计算机科学 2017-08-31 Iulian Furdu , Cosmin Tomozei , Utku Kose