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The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

人工智能 · 计算机科学 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

In game development, designing compelling visual assets that convey gameplay-relevant features requires time and experience. Recent image generation methods that create high-quality content could reduce development costs, but these…

计算机视觉与模式识别 · 计算机科学 2020-10-06 Adrian Gonzalez , Matthew Guzdial , Felix Ramos

To reach consensus among interacting agents is a problem of interest for social, economical, and political systems. A computational and mathematical framework to investigate consensus dynamics on complex networks is naming games. In…

物理与社会 · 物理学 2018-09-10 Zhong-Yan Fan , Ying-Cheng Lai , Wallace Kit-Sang Tang

In recent years, with the development of deep learning, text generation technology has undergone great changes and provided many kinds of services for human beings, such as restaurant reservation and daily communication. The automatically…

计算与语言 · 计算机科学 2020-12-25 Bin Guo , Hao Wang , Yasan Ding , Wei Wu , Shaoyang Hao , Yueqi Sun , Zhiwen Yu

AI Advancements have augmented casual writing and story generation, but their usage poses challenges in collaborative storytelling. In role-playing games such as Dungeons & Dragons (D&D), composing prompts using generative AI requires a…

人机交互 · 计算机科学 2023-04-05 Jose Ma. Santiago , Richard Lance Parayno , Jordan Aiko Deja , Briane Paul V. Samson

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

人工智能 · 计算机科学 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

Generative Artificial Intelligence systems have been developed for image, code, story, and game generation with the goal of facilitating human creativity. Recent work on neural generative systems has emphasized one particular means of…

人工智能 · 计算机科学 2024-06-13 Zhiyu Lin , Upol Ehsan , Rohan Agarwal , Samihan Dani , Vidushi Vashishth , Mark Riedl

This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…

计算机视觉与模式识别 · 计算机科学 2017-03-30 Yanhai Gan , Huifang Chi , Ying Gao , Jun Liu , Guoqiang Zhong , Junyu Dong

Artistic work leveraging Machine Learning techniques is an increasingly popular endeavour for those with a creative lean. However, most work is done in a single domain: text, images, music, etc. In this work, I design a system for a machine…

人工智能 · 计算机科学 2023-01-12 Matthew L. Olson

Procedural city generation that focuses on believability and adaptability to random terrain is a difficult challenge in the field of Procedural Content Generation (PCG). Dozens of researchers compete for a realistic approach in challenges…

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

人工智能 · 计算机科学 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to…

声音 · 计算机科学 2025-12-16 Shangxuan Luo , Joshua Reiss

We teach goal-driven agents to interactively act and speak in situated environments by training on generated curriculums. Our agents operate in LIGHT (Urbanek et al. 2019) -- a large-scale crowd-sourced fantasy text adventure game wherein…

计算与语言 · 计算机科学 2022-02-28 Prithviraj Ammanabrolu , Renee Jia , Mark O. Riedl

Automatically adapting game content to players opens new doors for game development. In this paper we propose an architecture using persona agents and experience metrics, which enables evolving procedurally generated levels tailored for…

人工智能 · 计算机科学 2021-12-09 Pedro M. Fernandes , Jonathan Jørgensen , Niels N. T. G. Poldervaart

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Constraint-based game content generators that learn local constraints from existing content, such as Wave Function Collapse (WFC), can generate visually satisfying game levels but face challenges in guaranteeing global properties, such as…

人工智能 · 计算机科学 2026-05-14 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

This paper presents a speculation on a fictive co-creation scenario that extends classical interaction patterns with generative models. While existing interfaces are restricted to the input and output layers, we suggest hidden layer…

人机交互 · 计算机科学 2023-04-28 Imke Grabe , Jichen Zhu

The GDMC AI settlement generation challenge is a PCG competition about producing an algorithm that can create an "interesting" Minecraft settlement for a given map. This paper contains a collection of written experiences with this…

Referential games offer a grounded learning environment for neural agents which accounts for the fact that language is functionally used to communicate. However, they do not take into account a second constraint considered to be fundamental…

计算与语言 · 计算机科学 2021-02-02 Gautier Dagan , Dieuwke Hupkes , Elia Bruni