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This paper presents the results of tests of interactions between real humans and simulated vehicles in a virtual scenario. Human activity is inserted into the virtual world via a virtual reality interface for pedestrians. The autonomous…

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

人机交互 · 计算机科学 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each other) is a key aspect of user experience. Previous work in…

人机交互 · 计算机科学 2026-05-01 Rose Connolly , Lauren Buck , Victor Zordan , Rachel McDonnell

Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on…

人机交互 · 计算机科学 2023-10-24 Zixuan Guo , Wenge Xu , Jialin Zhang , Hongyu Wang , Cheng-Hung Lo , Hai-Ning Liang

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

人机交互 · 计算机科学 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

人机交互 · 计算机科学 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

Climate change is becoming more visible, and human adaptation is required urgently to prevent greater damage. One particular domain of adaptation concerns daily mobility (work commute), with a significant portion of these trips being done…

计算机与社会 · 计算机科学 2025-02-14 Carole Adam

Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…

人机交互 · 计算机科学 2024-03-12 Abhinaya S. B. , Aafaq Sabir , Anupam Das

It has been noted anecdotally and through a small number of formal studies that ambient lighting conditions and dynamic real-world backgrounds affect the usability of optical see-through augmented reality (AR) displays; especially so in…

人机交互 · 计算机科学 2019-08-27 Joseph L. Gabbard , J. Edward Swan , Adam Zarger

Simulations are gaining increasingly significance in the field of autonomous driving due to the demand for rapid prototyping and extensive testing. Employing physics-based simulation brings several benefits at an affordable cost, while…

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

人机交互 · 计算机科学 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Using methods from evolutionary game theory, this paper investigates the difference between social cohesion and task cohesion in promoting the evolution of cooperation in group interactions. Players engage in public goods games and are…

物理与社会 · 物理学 2021-01-19 Xinglong Qu , Shun Kurokawa , The Anh Han

Human memory exhibits significant vulnerability in cognitive tasks and daily life. Comparisons between visual working memory and new perceptual input (e.g., during cognitive tasks) can lead to unintended memory distortions. Previous studies…

神经元与认知 · 定量生物学 2025-07-31 Yuang Cao , Jiachen Zou , Chen Wei , Quanying Liu

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

人机交互 · 计算机科学 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

人机交互 · 计算机科学 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

Outdoor virtual reality (VR) places users in dynamic physical environments where they must remain aware of real-world obstacles, including static structures and moving bystanders, while immersed in a virtual scene. This dual demand…

人机交互 · 计算机科学 2026-02-03 Avinash Ajit Nargund , Andrew L. Huard , Tobias Höllerer , Misha Sra

We present a first study of the effects of frame time variations, in both deviation around mean frame times and period of fluctuation, on task performance in a virtual environment (VE). Chosen are open and closed loop tasks that are typical…

人机交互 · 计算机科学 2025-07-24 Benjamin Watson , Victoria Spaulding , Neff Walker , William Ribarsky

We consider a surveillance-evasion game in an environment with obstacles. In such an environment, a mobile pursuer seeks to maintain the visibility with a mobile evader, who tries to get occluded from the pursuer in the shortest time…

偏微分方程分析 · 数学 2023-08-28 Carlos Esteve-Yagüe , Richard Tsai

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

人机交互 · 计算机科学 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

人机交互 · 计算机科学 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey