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相关论文: Playing Angry Birds with a Domain-Independent PDDL…

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This paper studies how a domain-independent planner and combinatorial search can be employed to play Angry Birds, a well established AI challenge problem. To model the game, we use PDDL+, a planning language for mixed discrete/continuous…

人工智能 · 计算机科学 2023-03-31 Wiktor Piotrowski , Yoni Sher , Sachin Grover , Roni Stern , Shiwali Mohan

This paper presents an adaptive level generation algorithm for the physics-based puzzle game Angry Birds. The proposed algorithm is based on a pre-existing level generator for this game, but where the difficulty of the generated levels can…

人工智能 · 计算机科学 2019-02-08 Matthew Stephenson , Jochen Renz

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial…

人工智能 · 计算机科学 2016-04-28 YuXuan Jiang , Misaki Kaidan , Chun Yin Chu , Tomohiro Harada , Ruck Thawonmas

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

人工智能 · 计算机科学 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto

An ensemble inference mechanism is proposed on the Angry Birds domain. It is based on an efficient tree structure for encoding and representing game screenshots, where it exploits its enhanced modeling capability. This has the advantage to…

人工智能 · 计算机科学 2014-08-26 Nikolaos Tziortziotis , Georgios Papagiannis , Konstantinos Blekas

PDDL+ is an extension of PDDL that enables modelling planning domains with mixed discrete-continuous dynamics. In this paper we present a new approach to PDDL+ planning based on Constraint Answer Set Programming (CASP), i.e. ASP rules plus…

人工智能 · 计算机科学 2016-09-02 Marcello Balduccini , Daniele Magazzeni , Marco Maratea

The Planning Domain Definition Language (PDDL) is the state-of-the-art language for specifying planning problems in artificial intelligence research. Writing and maintaining these planning problems, however, can be time-consuming and error…

人机交互 · 计算机科学 2020-08-26 Volker Strobel , Alexandra Kirsch

We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribution is to combine AI gameplay using Deep Reinforcement…

人工智能 · 计算机科学 2020-09-01 Shaghayegh Roohi , Asko Relas , Jari Takatalo , Henri Heiskanen , Perttu Hämäläinen

In this paper we present pddl+, a planning domain description language for modelling mixed discrete-continuous planning domains. We describe the syntax and modelling style of pddl+, showing that the language makes convenient the modelling…

人工智能 · 计算机科学 2011-10-12 M. Fox , D. Long

Real-world applications of AI Planning often require a highly expressive modeling language to accurately capture important intricacies of target systems. Hybrid systems are ubiquitous in the real-world, and PDDL+ is the standardized…

人工智能 · 计算机科学 2024-02-20 Wiktor Piotrowski , Alexandre Perez

Robots need task planning algorithms to sequence actions toward accomplishing goals that are impossible through individual actions. Off-the-shelf task planners can be used by intelligent robotics practitioners to solve a variety of planning…

人工智能 · 计算机科学 2019-02-27 Yuqian Jiang , Shiqi Zhang , Piyush Khandelwal , Peter Stone

There is a growing interest in applying pre-trained large language models (LLMs) to planning problems. However, methods that use LLMs directly as planners are currently impractical due to several factors, including limited correctness of…

人工智能 · 计算机科学 2023-11-03 Lin Guan , Karthik Valmeekam , Sarath Sreedharan , Subbarao Kambhampati

Planning is a fundamental activity, arising frequently in many contexts, from daily tasks to industrial processes. The planning task consists of selecting a sequence of actions to achieve a specified goal from specified initial conditions.…

人工智能 · 计算机科学 2024-12-10 Carla Davesa Sureda , Joan Espasa Arxer , Ian Miguel , Mateu Villaret Auselle

Angry Birds is a popular video game in which the player is provided with a sequence of birds to shoot from a slingshot. The task of the game is to destroy all green pigs with maximum possible score. Angry Birds appears to be a difficult…

人工智能 · 计算机科学 2019-10-15 Ekaterina Nikonova , Jakub Gemrot

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly…

机器学习 · 计算机科学 2023-09-07 Frederic Abraham , Matthew Stephenson

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

人机交互 · 计算机科学 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

The Angry Birds AI competition has been held over many years to encourage the development of AI agents that can play Angry Birds game levels better than human players. Many different agents with various approaches have been employed over…

人工智能 · 计算机科学 2021-06-04 Chathura Gamage , Matthew Stephenson , Vimukthini Pinto , Jochen Renz

Large Language Models (LLMs) have shown remarkable performance in various natural language tasks, but they often struggle with planning problems that require structured reasoning. To address this limitation, the conversion of planning…

机器学习 · 计算机科学 2024-11-12 Sadegh Mahdavi , Raquel Aoki , Keyi Tang , Yanshuai Cao

Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Mahdi Farrokhimaleki , Parsa Rahmati , Richard Zhao

Even though there are sophisticated AI planning algorithms, many integrated, large-scale projects do not use planning. One reason seems to be the missing support by engineering tools such as syntax highlighting and visualization. We propose…

人机交互 · 计算机科学 2015-11-25 Volker Strobel , Alexandra Kirsch
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