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Extended reality (XR) devices have become ubiquitous. They are equipped with arrays of sensors, collecting extensive user and environmental data, allowing inferences about sensitive user information users may not realize they are sharing.…

We, as human beings, can understand and picture a familiar scene from arbitrary viewpoints given a single image, whereas this is still a grand challenge for computers. We hereby present a novel solution to mimic such human perception…

计算机视觉与模式识别 · 计算机科学 2022-05-06 Bangbang Yang , Yinda Zhang , Yijin Li , Zhaopeng Cui , Sean Fanello , Hujun Bao , Guofeng Zhang

One of today's most propitious immersive technologies is virtual reality (VR). This term is colloquially associated with headsets that transport users to a bespoke, built-for-purpose immersive 3D virtual environment. It has given rise to…

人机交互 · 计算机科学 2019-10-23 Slawomir Konrad Tadeja , Pranay Seshadri , Per Ola Kristensson

Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…

密码学与安全 · 计算机科学 2023-10-24 Vivek Nair , Gonzalo Munilla Garrido , Dawn Song

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li

Current scene perception tools for Blind and Low Vision (BLV) individuals rely on spoken descriptions but lack engaging representations of visually pleasing distant environmental landscapes (Vista spaces). Our proposed Scene2Audio framework…

人机交互 · 计算机科学 2026-03-31 Chitralekha Gupta , Jing Peng , Ashwin Ram , Shreyas Sridhar , Christophe Jouffrais , Suranga Nanayakkara

Volume Rendering applications require sophisticated user interaction for the definition and refinement of transfer functions. Traditional 2D desktop user interface elements have been developed to solve this task, but such concepts do not…

图形学 · 计算机科学 2013-02-11 Jonathan Klein , Dennis Reuling , Jan Grimm , Andreas Pfau , Damien Lefloch , Martin Lambers , Andreas Kolb

Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings,…

计算机视觉与模式识别 · 计算机科学 2024-07-11 Shuangkang Fang , Yufeng Wang , Yi-Hsuan Tsai , Yi Yang , Wenrui Ding , Shuchang Zhou , Ming-Hsuan Yang

Facilitated meetings are an established practice for the requirements engineering activities elicitation and validation. Focus groups are one well-known technique to implement this practice. Several researchers already reported the…

软件工程 · 计算机科学 2020-11-03 Oliver Karras , Svenja Polst , Kathleen Späth

The increased ubiquity of 360{\deg} video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360{\deg} video introduces…

人机交互 · 计算机科学 2024-07-18 Wo Meijer , Jacky Bourgeois , Wilhelm Frederik van der Vegte , Gerd Kortuem

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…

人机交互 · 计算机科学 2023-08-23 Pascal Knierim , Thomas Kosch

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

多媒体 · 计算机科学 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

Automated 3D scene generation is pivotal for applications spanning virtual reality, digital content creation, and Embodied AI. While computer graphics prioritizes aesthetic layouts, vision and robotics demand scenes that mirror real-world…

图形学 · 计算机科学 2026-03-31 Minzhang Li , Kuixiang Shao , Xuebing Li , Yuyang Jiao , Yinuo Bai , Hengan Zhou , Sixian Shen , Jiayuan Gu , Jingyi Yu

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

计算机视觉与模式识别 · 计算机科学 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper we propose…

计算机视觉与模式识别 · 计算机科学 2021-05-03 Jiakai Zhang , Xinhang Liu , Xinyi Ye , Fuqiang Zhao , Yanshun Zhang , Minye Wu , Yingliang Zhang , Lan Xu , Jingyi Yu

The importance of emotions in service and in product design is well known. However, it is still not very well understood how users' emotions can be incorporated in a product or service lifecycle. We argue that this gap is due to a lack of a…

人机交互 · 计算机科学 2021-04-12 Davide Andreoletti , Luca Luceri , Tiziano Leidi , Achille Peternier , Silvia Giordano

Human-robot interaction can be regarded as a flow between users and robots. Designing good interaction flows takes a lot of effort and needs to be field tested. Unfortunately, the interaction flow design process is often very disjointed,…

This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic…

计算机视觉与模式识别 · 计算机科学 2022-11-29 Haotong Lin , Sida Peng , Zhen Xu , Yunzhi Yan , Qing Shuai , Hujun Bao , Xiaowei Zhou

Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…

网络与互联网体系结构 · 计算机科学 2021-03-12 Miao Hu , Xianzhuo Luo , Jiawen Chen , Young Choon Lee , Yipeng Zhou , Di Wu

As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant…