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As more applications of large language models (LLMs) for 3D content for immersive environments emerge, it is crucial to study user behaviour to identify interaction patterns and potential barriers to guide the future design of immersive…

人机交互 · 计算机科学 2026-04-09 Junlong Chen , Jens Grubert , Per Ola Kristensson

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For example, in the case study of architectural modelling, the 3D…

人机交互 · 计算机科学 2020-01-06 Adrien Coppens , Berat Bicer , Naz Yilmaz , Serhat Aras

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

People who need robots are often not the same as people who can program them. This key observation in human-robot interaction (HRI) has lead to a number of challenges when developing robotic applications, since developers must understand…

机器人学 · 计算机科学 2022-09-27 Emmanuel Senft , David Porfirio , Katie Winkle

360$^\circ$ video is a novel media format, rapidly becoming adopted in media production and consumption as part of todays ongoing virtual reality revolution. Due to its novelty, there is a lack of tools for producing highly engaging…

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To…

计算机视觉与模式识别 · 计算机科学 2023-03-06 Yue Chen , Xuan Wang , Xingyu Chen , Qi Zhang , Xiaoyu Li , Yu Guo , Jue Wang , Fei Wang

Advances in text-based image generation and editing have revolutionized content creation, enabling users to create impressive content from imaginative text prompts. However, existing methods are not designed to work well with the…

计算机视觉与模式识别 · 计算机科学 2024-06-04 Tiancheng Shen , Jun Hao Liew , Long Mai , Lu Qi , Jiashi Feng , Jiaya Jia

Event cameras are a new type of vision sensor that incorporates asynchronous and independent pixels, offering advantages over traditional frame-based cameras such as high dynamic range and minimal motion blur. However, their output is not…

计算机视觉与模式识别 · 计算机科学 2024-04-08 Burak Ercan , Onur Eker , Aykut Erdem , Erkut Erdem

Recent 3D novel view synthesis (NVS) methods often require extensive 3D data for training, and also typically lack generalization beyond the training distribution. Moreover, they tend to be object centric and struggle with complex and…

计算机视觉与模式识别 · 计算机科学 2025-11-18 Taewon Kang , Divya Kothandaraman , Dinesh Manocha , Ming C. Lin

Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption. In particular, VR requirements in terms of…

信息论 · 计算机科学 2018-12-11 Mohammed S. Elbamby , Cristina Perfecto , Mehdi Bennis , Klaus Doppler

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

人机交互 · 计算机科学 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D…

计算机视觉与模式识别 · 计算机科学 2024-01-11 Mohamad Shahbazi , Liesbeth Claessens , Michael Niemeyer , Edo Collins , Alessio Tonioni , Luc Van Gool , Federico Tombari

Traditional visual place recognition (VPR) methods generally use frame-based cameras, which is easy to fail due to dramatic illumination changes or fast motions. In this paper, we propose an end-to-end visual place recognition network for…

计算机视觉与模式识别 · 计算机科学 2020-11-09 Delei Kong , Zheng Fang , Haojia Li , Kuanxu Hou , Sonya Coleman , Dermot Kerr

Life science today involves computational analysis of a large amount and variety of data, such as volumetric data acquired by state-of-the-art microscopes, or mesh data from analysis of such data or simulations. Visualization is often the…

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

人机交互 · 计算机科学 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

多媒体 · 计算机科学 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

The potential of virtual reality (VR) to contribute to drug design and development has been recognised for many years. Hardware and software developments now mean that this potential is beginning to be realised, and VR methods are being…

生物大分子 · 定量生物学 2022-02-09 Rebecca K. Walters , Ella M. Gale , Jonathan Barnoud , David R. Glowacki , Adrian J. Mulholland

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

计算机视觉与模式识别 · 计算机科学 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and…

人机交互 · 计算机科学 2023-03-27 Yanheng Li , Long Bai , Yaxuan Mao , Xuening Peng , Zehao Zhang , Xin Tong , Ray LC

State-of-the-art text-to-video models often look realistic frame-by-frame yet fail on simple interactions: motion starts before contact, actions are not realized, objects drift after placement, and support relations break. We argue this…

计算机视觉与模式识别 · 计算机科学 2026-03-19 Chika Maduabuchi
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