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Novice learners often have difficulty learning new visualization types because they tend to interpret novel visualizations through the mental models of simpler charts they have previously encountered. Traditional visualization teaching…

人机交互 · 计算机科学 2025-06-05 Oliver Huang , Patrick Lee , Carolina Nobre

Recent advances in game informatics have enabled us to find strong strategies across a diverse range of games. However, these strategies are usually difficult for humans to interpret. On the other hand, research in Explainable Artificial…

多智能体系统 · 计算机科学 2024-03-13 Satoru Fujii

The issue of bias (i.e., systematic unfairness) in machine learning models has recently attracted the attention of both researchers and practitioners. For the graph mining community in particular, an important goal toward algorithmic…

Gamification frameworks can aid in gamification planning for education. Most frameworks, however, do not provide ways to select, relate or recommend how to use game elements, to gamify a certain educational task. Instead, most provide a…

计算机与社会 · 计算机科学 2019-07-02 Armando M. Toda , Wilk Oliveira , Lei Shi , Ig Ibert Bittencourt , Seiji Isotani , Alexandra Cristea

Students must learn effective problem solving strategies in order to develop expertise in physics. Effective problem solving strategies include a conceptual analysis of the problem followed by planning of the solution, and then…

物理教育 · 物理学 2016-05-03 Andrew J. Mason , Chandralekha Singh

We propose a new deep learning model for goal-driven tasks that require intuitive physical reasoning and intervention in the scene to achieve a desired end goal. Its modular structure is motivated by hypothesizing a sequence of intuitive…

人工智能 · 计算机科学 2020-11-17 Augustin Harter , Andrew Melnik , Gaurav Kumar , Dhruv Agarwal , Animesh Garg , Helge Ritter

The increasing accessibility of data provides substantial opportunities for understanding user behaviors. Unearthing anomalies in user behaviors is of particular importance as it helps signal harmful incidents such as network intrusions,…

人机交互 · 计算机科学 2019-05-22 Yang Shi , Yuyin Liu , Hanghang Tong , Jingrui He , Gang Yan , Nan Cao

Personalization despite being an effective solution to the problem information overload remains tricky on account of multiple dimensions to consider. Furthermore, the challenge of avoiding overdoing personalization involves estimation of a…

信息检索 · 计算机科学 2017-11-09 Arjumand Younus , Muhammad Atif Qureshi

We investigate the explainability of graph neural networks (GNNs) as a step toward elucidating their working mechanisms. While most current methods focus on explaining graph nodes, edges, or features, we argue that, as the inherent…

机器学习 · 计算机科学 2024-01-02 Shurui Gui , Hao Yuan , Jie Wang , Qicheng Lao , Kang Li , Shuiwang Ji

Visualization design is often described as the process of solving a well-defined problem by navigating a design space. While existing visualization design models have provided valuable structure and guidance, they tend to foreground…

人机交互 · 计算机科学 2025-08-12 Paul C. Parsons , Prakash Chandra Shukla

As visualization researchers evaluate the impact of visualization design on decision-making, they often hold a one-dimensional perspective on the cognitive processes behind making a decision. Several psychological and economical researchers…

人机交互 · 计算机科学 2020-10-09 Melanie Bancilhon , Alvitta Ottley

Large Language Models (LLMs) have achieved remarkable progress in reasoning, yet sometimes produce responses that are suboptimal for users in tasks such as writing, information seeking, or providing practical guidance. Conventional…

人工智能 · 计算机科学 2025-11-04 Siqi Zhu , David Zhang , Pedro Cisneros-Velarde , Jiaxuan You

Profiling gamers provides critical insights for adaptive game design, behavioral understanding, and digital well-being. This study proposes an integrated, data-driven framework that combines psychological measures, behavioral analytics, and…

人机交互 · 计算机科学 2025-10-14 Moona Kanwal , Muhammad Sami Siddiqui , Syed Anael Ali

This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification…

软件工程 · 计算机科学 2025-12-10 Kai Marquardt , Mona Schulz , Anne Koziolek , Lucia Happe

Design study is an established approach of conducting problem-driven visualization research. The academic visualizationcommunity has produced a large body of work for reporting on design studies, informed by a handful of theoretical…

人机交互 · 计算机科学 2020-08-27 Jen Rogers , Austin H. Patton , Luke Harmon , Alexander Lex , Miriah Meyer

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

多媒体 · 计算机科学 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

人工智能 · 计算机科学 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

This paper focuses on developing a framework for uncovering insights about NDD children's performance (e.g., raw gaze cluster analysis, duration analysis \& area of interest for sustained attention, stimuli expectancy, loss of…

人机交互 · 计算机科学 2025-02-04 Abdul Rehman , Ilona Heldal , Diana Stilwell , Jerry Chun-Wei Lin

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

人机交互 · 计算机科学 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg
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