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Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…

神经与进化计算 · 计算机科学 2014-06-03 Zahid Halim

This paper addresses one of the most challenging issues in designing an efficient and sustainable ridesharing service: ridesharing market design. We formulate it as a fair cost allocation problem through the lens of the cooperative game…

计算机科学与博弈论 · 计算机科学 2019-02-21 Wei Lu , Luca Quadrifoglio

Recommendation systems when employed in markets play a dual role: they assist users in selecting their most desired items from a large pool and they help in allocating a limited number of items to the users who desire them the most. Despite…

机器学习 · 计算机科学 2022-08-01 Yigit Efe Erginbas , Soham Phade , Kannan Ramchandran

This paper presents a sampling-based method for optimal motion planning in non-holonomic systems in the absence of known cost functions. It uses the principle of learning through experience to deduce the cost-to-go of regions within the…

机器人学 · 计算机科学 2021-01-08 Nahas Pareekutty , Francis James , Balaraman Ravindran , Suril V. Shah

Experimentally, it has been observed that humans and animals often make decisions that do not maximize their expected utility, but rather choose outcomes randomly, with probability proportional to expected utility. Probability matching, as…

机器学习 · 计算机科学 2019-10-07 Benjamin Eysenbach , Sergey Levine

Microservices is an architectural style that structures an application as a collection of loosely coupled services, making it easy for developers to build and scale their applications. The microservices architecture approach differs from…

分布式、并行与集群计算 · 计算机科学 2023-04-27 Muhammad Ahsan , Sacheendra Talluri , Alexandru Iosup

Play-to-earn is one of the prospective categories of decentralized applications. The play-to-earn projects combine blockchain technology with entertaining games and finance, attracting various participants. While huge amounts of capital…

密码学与安全 · 计算机科学 2022-11-03 Jingfan Yu , Mengqian Zhang , Xi Chen , Zhixuan Fang

In this paper, we present a family of a control-stopping games which arise naturally in equilibrium-based models of market microstructure, as well as in other models with strategic buyers and sellers. A distinctive feature of this family of…

数理金融 · 定量金融 2019-03-20 Roman Gayduk , Sergey Nadtochiy

The rapid advancement of high degree-of-freedom (DoF) serial manipulators necessitates the use of swift, sampling-based motion planners for high-dimensional spaces. While sampling-based planners like the Rapidly-Exploring Random Tree (RRT)…

机器人学 · 计算机科学 2026-03-06 Theodore M. Belmont , Benjamin A. Christie , Anton Netchaev

Natural evolution gives the impression of leading to an open-ended process of increasing diversity and complexity. If our goal is to produce such open-endedness artificially, this suggests an approach driven by evolutionary metaphor. On the…

适应与自组织系统 · 物理学 2018-12-13 Nicholas Guttenberg , Nathaniel Virgo , Alexandra Penn

Trajectory planning for autonomous race cars poses special challenges due to the highly interactive and competitive environment. Prior work has applied game theory as it provides equilibria for such non-cooperative dynamic problems. This…

机器人学 · 计算机科学 2023-10-03 Matthias Rowold

We propose a method for analyzing the distributed random coordinate descent algorithm for solving separable resource allocation problems in the context of an open multiagent system, where agents can be replaced during the process. In…

多智能体系统 · 计算机科学 2023-09-21 Charles Monnoyer de Galland , Renato Vizuete , Julien M. Hendrickx , Elena Panteley , Paolo Frasca

Multi-level evolution is a bottom-up robotic design paradigm which decomposes the design problem into layered sub-tasks that involve concurrent search for appropriate materials, component geometry and overall morphology. Each of the three…

机器人学 · 计算机科学 2020-06-08 Shelvin Chand , David Howard

The threat of algorithmic collusion, and whether it merits regulatory intervention, remains debated, as existing evaluations of its emergence often rely on long learning horizons, assumptions about counterparty rationality in adopting…

多智能体系统 · 计算机科学 2026-03-11 Yuhong Luo , Daniel Schoepflin , Xintong Wang

In this paper we present some results obtained with a troupe of low-cost robots designed to cooperatively explore and adquire the map of unknown structured orthogonal environments. In order to improve the covering of the explored zone, the…

机器人学 · 计算机科学 2013-02-08 Maite Lopez-Sanchez , Ramon Lopez de Mantaras , Carles Sierra

Quality Diversity (QD) has emerged as a powerful alternative optimization paradigm that aims at generating large and diverse collections of solutions, notably with its flagship algorithm MAP-ELITES (ME) which evolves solutions through…

神经与进化计算 · 计算机科学 2023-06-16 Thomas Pierrot , Arthur Flajolet

Reinforcement learning with verifiable reward (RLVR) has become a promising paradigm for post-training large language models (LLMs) to improve their reasoning capability. However, when the rollout accuracy is low on hard problems, the…

机器学习 · 计算机科学 2026-04-21 Huanyu Liu , Jia Li , Yihong Dong , Chang Yu , Taozhi Chen , Lecheng Wang , Yongding Tao , Bin Gu , Ge Li

We present APT, an advanced Large Language Model (LLM)-driven framework that enables autonomous agents to construct complex and creative structures within the Minecraft environment. Unlike previous approaches that primarily concentrate on…

机器学习 · 计算机科学 2024-12-03 Jun Yu Chen , Tao Gao

This paper describes the design, implementation, and initial testing of a reusable platform for the creation of pervasive games with geo-localization services. We concentrate on role-playing games built by combining several types of simpler…

人机交互 · 计算机科学 2020-10-06 Laurent Prevost , Olivier Liechti , Michael J. Lyons

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai