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StarCraft II is a complex and dynamic real-time strategy (RTS) game environment, which is very suitable for artificial intelligence and reinforcement learning research. To address the problem of Large Language Model(LLM) learning in complex…

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

人工智能 · 计算机科学 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Advancing social-scientific research of human-AI interaction dynamics and outcomes often requires researchers to deliver experiences with live large-language models (LLMs) to participants through online survey platforms. However, technical…

人机交互 · 计算机科学 2026-02-13 Jaime Banks , Jon Stromer-Galley , Samiksha Singh , Collin Capano

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from…

人机交互 · 计算机科学 2025-11-25 Sam Earle , Samyak Parajuli , Andrzej Banburski-Fahey

Designing protocols enhancing cooperation for multi-agent systems remains a grand challenge. Cheap talk, defined as costless, non-binding communication before formal action, serves as a pivotal solution. However, existing theoretical…

多智能体系统 · 计算机科学 2026-03-03 Zhao Song , Chen Shen , Zhen Wang , The Anh Han

Evolution gave rise to creatures that are arguably more sophisticated than the greatest human-designed systems. This feat has inspired computer scientists since the advent of computing and led to optimization tools that can evolve complex…

神经与进化计算 · 计算机科学 2020-12-23 Jean-Baptiste Mouret

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

人工智能 · 计算机科学 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

We formulate the novel class of contextual games, a type of repeated games driven by contextual information at each round. By means of kernel-based regularity assumptions, we model the correlation between different contexts and game…

计算机科学与博弈论 · 计算机科学 2021-07-15 Pier Giuseppe Sessa , Ilija Bogunovic , Andreas Krause , Maryam Kamgarpour

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch…

机器学习 · 计算机科学 2026-05-22 Lily Goli , Justin Kerr , Daniele Reda , Alec Jacobson , Andrea Tagliasacchi , Angjoo Kanazawa

In this paper, we propose a new macro-micro approach to modeling parking. We first develop a microscopic parking simulation model considering both on- and off-street parking with limited capacity. In the microscopic model, a parking search…

最优化与控制 · 数学 2021-04-29 Ziyuan Gu , Farshid Safarighouzhdib , Meead Saberi , Taha H. Rashidi

Recently, various studies have leveraged Large Language Models (LLMs) to help decision-making and planning in environments, and try to align the LLMs' knowledge with the world conditions. Nonetheless, the capacity of LLMs to continuously…

机器学习 · 计算机科学 2023-10-16 Yicheng Feng , Yuxuan Wang , Jiazheng Liu , Sipeng Zheng , Zongqing Lu

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward.…

机器学习 · 计算机科学 2021-12-10 Zichuan Lin , Junyou Li , Jianing Shi , Deheng Ye , Qiang Fu , Wei Yang

Small LLMs often struggle to match the agentic capabilities of large, costly models. While reinforcement learning can help, progress has been limited by two structural bottlenecks: existing open-source agentic training data are narrow in…

计算与语言 · 计算机科学 2026-03-13 Yuanjie Lyu , Chengyu Wang , Lei Shen , Jun Huang , Tong Xu

An important function of autonomous microrobots is the ability to perform robust movement over terrain. This paper explores an edge ML approach to microrobot locomotion, allowing for on-device, lower latency control under compute, memory,…

机器人学 · 计算机科学 2026-01-01 Yichen Liu , Kesava Viswanadha , Zhongyu Li , Nelson Lojo , Kristofer S. J. Pister

Simulation has emerged as a popular method to study the long-term societal consequences of recommender systems. This approach allows researchers to specify their theoretical model explicitly and observe the evolution of system-level…

计算机与社会 · 计算机科学 2021-07-29 Eli Lucherini , Matthew Sun , Amy Winecoff , Arvind Narayanan

Machine learning has recently enabled large advances in artificial intelligence, but these tend to be highly centralized. The large datasets required are generally proprietary; predictions are often sold on a per-query basis; and published…

密码学与安全 · 计算机科学 2019-07-18 Justin D. Harris , Bo Waggoner

Multifunctionality is ubiquitous in biological neurons. Several studies have translated the concept to artificial neural networks as well. Recently, multifunctionality in reservoir computing (RC) has gained the widespread attention of…

混沌动力学 · 物理学 2025-04-18 Swarnendu Mandal , Kazuyuki Aihara

As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for…

机器学习 · 计算机科学 2019-01-21 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

Fairness is an important trait of open, free markets. Ethereum is a platform meant to enable digital, decentralized markets. Though many researchers debate the market's fairness, there are few discussions around the fairness of automated…

密码学与安全 · 计算机科学 2021-02-09 Kentaro Sako , Shin'ichiro Matsuo , Sachin Meier

Reinforcement Learning (RL) agents often struggle with inefficient exploration, particularly in environments with sparse rewards. Traditional exploration strategies can lead to slow learning and suboptimal performance because agents fail to…

机器学习 · 计算机科学 2026-03-31 Gaurav Chaudhary , Laxmidhar Behera , Washim Uddin Mondal
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