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相关论文: A Survey of Video Game Testing

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This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame artifacts of creation,…

数字图书馆 · 计算机科学 2008-11-20 Megan A. Winget , Caitlin Murray

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Ensuring the quality of automated driving systems is a major challenge the automotive industry is facing. In this context, quality defines the degree to which an object meets expectations and requirements. Especially, automated vehicles at…

软件工程 · 计算机科学 2022-04-11 Barbara Schütt , Markus Steimle , Birte Kramer , Danny Behnecke , Eric Sax

Testing of autonomous systems is extremely important as many of them are both safety-critical and security-critical. The architecture and mechanism of such systems are fundamentally different from traditional control software, which appears…

软件工程 · 计算机科学 2021-03-15 Qunying Song , Emelie Engström , Per Runeson

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

网络与互联网体系结构 · 计算机科学 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Software maintainability is essential for long-term success in the software industry. Despite widespread evidence of the high costs associated with poor maintainability, market pressure drives many organizations to prioritize short-term…

软件工程 · 计算机科学 2024-12-10 Markus Borg , Amogha Udayakumar , Adam Tornhill

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards…

人机交互 · 计算机科学 2016-07-05 Adam James Summerville , Sam Snodgrass , Michael Mateas , Santiago Ontañón

Static analysis is one of the most widely adopted techniques to find software bugs before code is put in production. Designing and implementing effective and efficient static analyses is difficult and requires high expertise, which results…

软件工程 · 计算机科学 2019-06-04 Andrew Habib , Michael Pradel

In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics…

计算机视觉与模式识别 · 计算机科学 2020-12-01 Parmida Davarmanesh , Kuanhao Jiang , Tingting Ou , Artem Vysogorets , Stanislav Ivashkevich , Max Kiehn , Shantanu H. Joshi , Nicholas Malaya

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

人机交互 · 计算机科学 2021-10-29 Sara Knežević , Mlađan Jovanović

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

机器学习 · 计算机科学 2024-12-19 Markus Dablander

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

人工智能 · 计算机科学 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

In this paper we survey the motivations behind contemporary game AI research by analysing individual publications, the researchers themselves, and the institutions that influence them. In doing so, we identify some negative effects on our…

计算机与社会 · 计算机科学 2022-06-08 Michael Cook

The software industry has seen an increasing interest in test automation. In this paper, we present a test automation maturity survey serving as a self-assessment for practitioners. Based on responses of 151 practitioners coming from above…

软件工程 · 计算机科学 2020-09-18 Yuqing Wang , Mika V. Mäntylä , Serge Demeyer , Kristian Wiklund , Sigrid Eldh , Tatu Kairi

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

人工智能 · 计算机科学 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

In today's world, we need to ensure that AI systems are fair and unbiased. Our study looked at tools designed to test the fairness of software to see if they are practical and easy for software developers to use. We found that while some…

软件工程 · 计算机科学 2024-09-05 Thanh Nguyen , Luiz Fernando de Lima , Maria Teresa Badassarre , Ronnie de Souza Santos

Test functions are important to validate new optimization algorithms and to compare the performance of various algorithms. There are many test functions in the literature, but there is no standard list or set of test functions one has to…

最优化与控制 · 数学 2010-08-04 Xin-She Yang

With the rapid advancement of information technology, the complexity of applications continues to increase, and the cybersecurity challenges we face are also escalating. This paper aims to investigate the methods and practices of system…

密码学与安全 · 计算机科学 2026-02-02 Chunyi Zhang , Jin Zeng , Xiaoqi Li

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

人工智能 · 计算机科学 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette
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