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相关论文: A Survey of Video Game Testing

200 篇论文

In the era of revolution, the development of softwares are increasing daily. The quality of software impacts the most in software development. To ensure the quality of the software it needs to be reviewed and updated. The effectiveness of…

软件工程 · 计算机科学 2021-07-23 Shaykh Siddique

An approach for game bot detection in MMORPGs is proposed based on the analysis of game playing behavior. Since MMORPGs are large scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game…

机器学习 · 计算机科学 2015-09-09 Yeounoh Chung , Chang-yong Park , Noo-ri Kim , Hana Cho , Taebok Yoon , Hunjoo Lee , Jee-Hyong Lee

Automated game testing is important for verifying game functionality, but it remains a costly and time-consuming process. Manual testing often misses edge cases, and current automated methods struggle to provide full code coverage. Prior…

软件工程 · 计算机科学 2026-05-15 Valliappan Chidambaram Adaikkappan , Vincent Martineau , Joshua Romoff , David Meger

Software is omnipresent within all factors of society. It is thus important to ensure that software are well tested to mitigate bad user experiences as well as the potential for severe financial and human losses. Software testing is however…

软件工程 · 计算机科学 2025-04-30 Jason Wang , Basem Suleiman , Muhammad Johan Alibasa

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

人工智能 · 计算机科学 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behaviours models. However, during the implementation, numerous…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

人工智能 · 计算机科学 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the…

软件工程 · 计算机科学 2024-05-21 Samira Shirzadeh-hajimahmood , I. S. W. B. Prasteya , Mehdi Dastani , Frank Dignum

With the support of the blockchain systems, the cryptocurrency has changed the world of virtual assets. Digital games, especially those with massive multi-player scenarios, will be significantly impacted by this novel technology. However,…

分布式、并行与集群计算 · 计算机科学 2019-06-14 Tian Min , Hanyi Wang , Yaoze Guo , Wei Cai

Unit testing has been considered as having a key role in building high quality software, and therefore it has been widely used in practice. However, data on the relationship between unit testing and aspects of software quality remain…

软件工程 · 计算机科学 2019-04-10 Lucas Gren , Vard Antinyan

With the ever-increasing use of games, game developers are expected to write efficient code supporting several qualities such as security, maintainability, and performance. However, the continuous need to update the features of games in…

软件工程 · 计算机科学 2021-05-05 Vartika Agrahari , Sridhar Chimalakonda

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is…

机器人学 · 计算机科学 2022-12-09 Greg Chance , Abanoub Ghobrial , Kevin McAreavey , Severin Lemaignan , Tony Pipe , Kerstin Eder

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Blockchain gaming is an emerging entertainment paradigm. However, blockchain games are still suffering from security issues, due to the immature blockchain technologies and its unsophisticated developers. In this work, we analyzed the…

密码学与安全 · 计算机科学 2019-06-14 Tian Min , Wei Cai

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

计算机科学与博弈论 · 计算机科学 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game…

人机交互 · 计算机科学 2011-02-17 Pejman Mirza-Babaei

Survival of IT industries depends much upon the development of high quality and customer satisfied software products. Quality however can be viewed from various perspectives such as deployment of the products within estimated resources,…

软件工程 · 计算机科学 2014-02-03 Rashmi N , Suma V

Developers are widely using AI code-generation models, aiming to increase productivity and efficiency. However, there are also quality concerns regarding the AI-generated code. The generated code is produced by models trained on publicly…

软件工程 · 计算机科学 2025-12-08 Ruofan Gao , Amjed Tahir , Peng Liang , Teo Susnjak , Foutse Khomh

Most businesses rely on a significant stack of software to perform their daily operations. This software is business-critical as defects in this software have major impacts on revenue and customer satisfaction. The primary means for…

软件工程 · 计算机科学 2020-11-03 Peter Schrammel