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The paper reports on an ongoing research project into the development of "Mobile Academy", an Android-based mobile learning (mLearning) application (app). The project comprises three major phases: requirement analysis, application…

计算机与社会 · 计算机科学 2017-08-17 Mahdi H. Miraz , Sajid Khan , Monir Bhuiyan , Peter Excell

Clarifying user needs is essential for existing task-oriented dialogue systems. However, in real-world applications, developers can never guarantee that all possible user demands are taken into account in the design phase. Consequently,…

计算与语言 · 计算机科学 2019-06-13 Weikang Wang , Jiajun Zhang , Qian Li , Mei-Yuh Hwang , Chengqing Zong , Zhifei Li

Recent studies highlight the potential of large language models in creating educational tools for children, yet significant challenges remain in maintaining key child-specific properties such as linguistic nuances, cognitive needs, and…

计算与语言 · 计算机科学 2024-10-08 Mir Tafseer Nayeem , Davood Rafiei

We propose a method for training language models in an interactive setting inspired by child language acquisition. In our setting, a speaker attempts to communicate some information to a listener in a single-turn dialogue and receives a…

计算与语言 · 计算机科学 2025-05-12 Lennart Stöpler , Rufat Asadli , Mitja Nikolaus , Ryan Cotterell , Alex Warstadt

Dialogic learning fosters motivation and deeper understanding in education through purposeful and structured dialogues. Foundational models offer a transformative potential for child-robot interactions, enabling the design of personalized,…

人工智能 · 计算机科学 2025-03-21 Elena Malnatsky , Shenghui Wang , Koen V. Hindriks , Mike E. U. Ligthart

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

人机交互 · 计算机科学 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

Readability assessment aims to automatically classify text by the level appropriate for learning readers. Traditional approaches to this task utilize a variety of linguistically motivated features paired with simple machine learning models.…

计算与语言 · 计算机科学 2020-08-04 Tovly Deutsch , Masoud Jasbi , Stuart Shieber

The article highlights the issues of personalized learning as the global trend of the modern ICTbased educational systems development. The notion, the main stages of evolution, the main features and principles of adaptive learning systems…

物理教育 · 物理学 2020-06-12 Maiia Marienko , Yulia Nosenko , Alisa Sukhikh , Viktor Tataurov , Mariya Shyshkina

Personalized feedback plays an important role in self-regulated learning (SRL), helping students track progress and refine their strategies. However, current common solutions, such as text-based reports or learning analytics dashboards,…

人机交互 · 计算机科学 2026-02-20 Leixian Shen , Yan Luo , Rui Sheng , Yujia He , Haotian Li , Leni Yang , Huamin Qu

As the recent Large Language Models(LLM's) become increasingly competent in zero-shot and few-shot reasoning across various domains, educators are showing a growing interest in leveraging these LLM's in conversation-based tutoring systems.…

人机交互 · 计算机科学 2024-03-22 Minju Park , Sojung Kim , Seunghyun Lee , Soonwoo Kwon , Kyuseok Kim

Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete…

人机交互 · 计算机科学 2022-08-10 Eytan Adar , Elsie Lee-Robbins

Reinforcement Learning has shown success in a number of complex virtual environments. However, many challenges still exist towards solving problems with natural language as a core component. Interactive Fiction Games (or Text Games) are one…

人工智能 · 计算机科学 2021-09-21 Philip Osborne , Heido Nõmm , Andre Freitas

Large Language Models (LLMs) have become indispensable for evaluating writing. However, text feedback they provide is often unintelligible, generic, and not specific to user criteria. Inspired by structured rubrics in education and…

人机交互 · 计算机科学 2026-02-16 Jingwen Bai , Wei Soon Cheong , Philippe Muller , Brian Y Lim

This study attempts to provide a better understanding of the user dimension as a factor in software game success. It focuses mainly on an empirical investigation of the effect of user factors on the software game development process and…

软件工程 · 计算机科学 2021-10-11 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed , Shuib Basri

High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, e.g., instruction manuals. Instruction…

机器学习 · 计算机科学 2024-07-23 Yue Wu , Yewen Fan , Paul Pu Liang , Amos Azaria , Yuanzhi Li , Tom M. Mitchell

Requirement engineering is a key ingredient for software development to be effective. Apart from the traditional software requirement which is not much appropriate for new emerging software such as smart handheld device based software. In…

软件工程 · 计算机科学 2014-08-13 Tamjid Rahman , M. Rokonuzzaman

Ubiquitous personalized recommender systems are built to achieve two seemingly conflicting goals, to serve high quality content tailored to individual user's taste and to adapt quickly to the ever changing environment. The former requires a…

信息检索 · 计算机科学 2021-08-31 Yunbo Ouyang , Jun Shi , Haichao Wei , Huiji Gao

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

人工智能 · 计算机科学 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of…

综合经济学 · 经济学 2025-08-11 Jiasheng Zhu , Luyao Zhang

Artificial Intelligence is a central topic in the computer science curriculum. From the year 2011 a project-based learning methodology based on computer games has been designed and implemented into the intelligence artificial course at the…

人工智能 · 计算机科学 2021-01-07 Clemente Rubio-Manzano , Tomas Lermanda Senoceain