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Chronic disease is a long-lasting condition that can be controlled but not cured. Owing to the portability and continuous action, wearable devices are regarded as promising ways for management and rehabilitation of patients with chronic…

医学物理 · 物理学 2018-02-07 Han Gui , Jing Liu

This report reviews recent advancements in human motion prediction, reconstruction, and generation. Human motion prediction focuses on forecasting future poses and movements from historical data, addressing challenges like nonlinear…

计算机视觉与模式识别 · 计算机科学 2025-02-25 Canxuan Gang , Yiran Wang

Autonomous systems can substantially enhance a human's efficiency and effectiveness in complex environments. Machines, however, are often unable to observe the preferences of the humans that they serve. Despite the fact that the human's and…

机器学习 · 统计学 2017-05-29 Agostino Capponi , Reza Ghanadan , Matt Stern

Physical therapy (PT) plays a crucial role in muscle injury recovery, but people struggle to adhere to and perform PT exercises correctly from home. To support challenges faced with in-home PT, augmented reality (AR) holds promise in…

人机交互 · 计算机科学 2024-10-11 Jade Kandel , Sriya Kasumarthi , Danielle Albers Szafir

Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…

系统与控制 · 电气工程与系统科学 2019-10-22 Yunhan Huang , Juntao Chen , Linan Huang , Quanyan Zhu

Although artificial intelligence (AI) agents are increasingly proposed to support potentially longitudinal health tasks, such as symptom management, behavior change, and patient support, most current implementations fall short of…

人工智能 · 计算机科学 2026-04-30 Georgianna Lin , Rencong Jiang , Noémie Elhadad , Xuhai "Orson" Xu

The use of psychophysiologic signals in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of different physiological signals…

人机交互 · 计算机科学 2016-12-23 Andreas Henelius

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient is resource-intensive. To this end, we propose an LLM-powered…

人机交互 · 计算机科学 2026-04-14 Jingwei Shi , Shengyu Tao , Xinxiang Yin , Chen Huang , Wenqiang Lei , See-Kiong Ng

Vision based human motion recognition has fascinated many researchers due to its critical challenges and a variety of applications. The applications range from simple gesture recognition to complicated behaviour understanding in…

计算机视觉与模式识别 · 计算机科学 2016-08-25 Geetanjali Vinayak Kale , Varsha Hemant Patil

Parkinson's disease (PD) is a slowly progressing neurodegenerative disease with early manifestation of motor signs. Objective measurements of motor signs are of vital importance for diagnosing, monitoring and developing disease modifying…

Synergies have been adopted in prosthetic limb applications to reduce complexity of design, but typically involve a single synergy setting for a population and ignore individual preference or adaptation capacity. However, personalization of…

机器人学 · 计算机科学 2020-02-20 Ricardo Garcia-Rosas , Ying Tan , Denny Oetomo , Chris Manzie , Peter Choong

Humans interact with an object in many different ways by making contact at different locations, creating a highly complex motion space that can be difficult to learn, particularly when synthesizing such human interactions in a controllable…

计算机视觉与模式识别 · 计算机科学 2022-05-03 Xiaohan Zhang , Bharat Lal Bhatnagar , Vladimir Guzov , Sebastian Starke , Gerard Pons-Moll

Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…

人机交互 · 计算机科学 2019-09-27 Kieran Woodward , Eiman Kanjo , David Brown

Exoskeletons and orthoses are wearable mobile systems providing mechanical benefits to the users. Despite significant improvements in the last decades, the technology is not fully mature to be adopted for strenuous and non-programmed tasks.…

机器人学 · 计算机科学 2023-03-23 Farhad Nazari , Navid Mohajer , Darius Nahavandi , Abbas Khosravi , Saeid Nahavandi

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

人工智能 · 计算机科学 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

多智能体系统 · 计算机科学 2019-10-14 Mert Albaba , Yildiray Yildiz

In interactive multi-agent settings, decision-making and planning are challenging mainly due to the agents' interconnected objectives. Dynamic game theory offers a formal framework for analyzing such intricacies. Yet, solving constrained…

机器人学 · 计算机科学 2025-03-24 Maulik Bhatt , Yixuan Jia , Negar Mehr

Synthesizing physiologically-accurate human movement in a variety of conditions can help practitioners plan surgeries, design experiments, or prototype assistive devices in simulated environments, reducing time and costs and improving…

Work-Related Musculoskeletal Disorders continue to be a major challenge in industrial environments, leading to reduced workforce participation, increased healthcare costs, and long-term disability. This study introduces a human-sensitive…

机器人学 · 计算机科学 2025-04-15 Vitor Martins , Sara M. Cerqueira , Mercedes Balcells , Elazer R Edelman , Cristina P. Santos

Personalized adaptation technology has been adopted in a wide range of digital applications such as health, training and education, e-commerce and entertainment. Personalization systems typically build a user model, aiming to characterize…

人机交互 · 计算机科学 2021-03-03 Santiago Ontañón , Jichen Zhu