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相关论文: Human-Computer Interaction with Adaptable & Adapti…

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We present a method to simulate movement in interaction with computers, using Model Predictive Control (MPC). The method starts from understanding interaction from an Optimal Feedback Control (OFC) perspective. We assume that users aim to…

人机交互 · 计算机科学 2022-04-21 Markus Klar , Florian Fischer , Arthur Fleig , Miroslav Bachinski , Jörg Müller

In the context of embodied artificial intelligence, morphological computation refers to processes which are conducted by the body (and environment) that otherwise would have to be performed by the brain. Exploiting environmental and…

人工智能 · 计算机科学 2016-07-13 Keyan Ghazi-Zahedi , Daniel F. B. Haeufle , Guido Montufar , Syn Schmitt , Nihat Ay

In this work, we have developed a framework for synthesizing data driven controllers for a class of uncertain switched systems arising in an application to physical activity interventions. In particular, we present an application of…

系统与控制 · 电气工程与系统科学 2021-08-27 Ibrahim E. Bardakci , Sahar Hojjatinia , Sarah Hojjatinia , Constantino M. Lagoa , David E. Conroy

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to…

Driving simulators are increasingly used in research and development. However, simulators often cause motion sickness due to downscaled motion and unscaled veridical visuals. In this paper, a motion cueing algorithm is proposed that reduces…

机器人学 · 计算机科学 2025-10-29 Varun Kotian , Riender Happee , Barys Shyrokau

Nearly a quarter of visits to the Emergency Department are for conditions that could have been managed via outpatient treatment; improvements that allow patients to quickly recognize and receive appropriate treatment are crucial. The…

定量方法 · 定量生物学 2021-12-01 Sara M. Clifton , Chaeryon Kang , Jingyi Jessica Li , Qi Long , Nirmish Shah , Daniel M. Abrams

In recent years, trends towards studying simulated games have gained momentum in the fields of artificial intelligence, cognitive science, psychology, and neuroscience. The intersections of these fields have also grown recently, as…

人工智能 · 计算机科学 2021-02-26 Nicholas Watters , Joshua Tenenbaum , Mehrdad Jazayeri

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

人机交互 · 计算机科学 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

Machine learning algorithms designed to characterize, monitor, and intervene on human health (ML4H) are expected to perform safely and reliably when operating at scale, potentially outside strict human supervision. This requirement warrants…

This study addresses the challenges of dynamics and complexity in intelligent human-computer interaction and proposes a reinforcement learning-based optimization framework to improve long-term returns and overall experience. Human-computer…

人机交互 · 计算机科学 2025-11-03 Rui Liu , Yifan Zhuang , Runsheng Zhang

In a world where in-person context transitions more into remote and hybrid concepts, we should consider new concepts of interaction in health and rehabilitation and what advantages and disadvantages they bring. One of the rising topics is…

人机交互 · 计算机科学 2024-05-17 Jana Franceska Funke , Enrico Rukzio

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

机器人学 · 计算机科学 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

Serious games have proven to be effective tools for screening cognitive impairments and supporting diagnosis in patients with neurodegenerative diseases like Alzheimer's and Parkinson's. They also offer cognitive training benefits.…

形式语言与自动机理论 · 计算机科学 2026-02-04 Elisabetta De Maria , Christopher Leturc

Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a…

人机交互 · 计算机科学 2018-04-30 Shabnam Sadeghi Esfahlani , Silvia Cirstea , Alireza Sanaei , George Wilson

Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse…

计算机科学与博弈论 · 计算机科学 2019-02-26 Jose Moura , David Hutchison

Human motion detection is getting considerable attention in the field of Artificial Intelligence (AI) driven healthcare systems. Human motion can be used to provide remote healthcare solutions for vulnerable people by identifying particular…

信号处理 · 电气工程与系统科学 2020-08-07 William Taylor , Syed Aziz Shah , Kia Dashtipour , Adnan Zahid , Qammer H. Abbasi , Muhammad Ali Imran

Designing effective rehabilitation strategies for upper extremities, particularly hands and fingers, warrants the need for a computational model of human motor learning. The presence of large degrees of freedom (DoFs) available in these…

系统与控制 · 电气工程与系统科学 2022-09-13 Ankur Kamboj , Rajiv Ranganathan , Xiaobo Tan , Vaibhav Srivastava

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

人机交互 · 计算机科学 2021-10-22 Junjie Xu

The serious games between humans and AI have only just begun. Evolutionary Game Theory (EGT) models the competitive and cooperative strategies of biological entities. EGT could help predict the potential evolutionary equilibrium of humans…

人工智能 · 计算机科学 2025-05-23 Nandini Doreswamy , Louise Horstmanshof

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

人工智能 · 计算机科学 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz