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相关论文: Human-Computer Interaction with Adaptable & Adapti…

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Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

人机交互 · 计算机科学 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

The time people spend in front of computers has been increasing steadily due to the role computers play in modern society. Individuals who sit in front of computers for an extended period of time, specifically with improper postures may…

计算机视觉与模式识别 · 计算机科学 2015-04-30 Qi Guo , Zixuan Wang , Ming Li , Hamid Aghajan

Due to the complexity of the human body and its neuromuscular stabilization, it has been challenging to efficiently and accurately predict human motion and capture posture while being driven. Existing simple models of the seated human body…

人机交互 · 计算机科学 2023-06-22 Raj Desai , Marko Cvetković , Junda Wu , Georgios Papaioannou , Riender Happee

Robot-led physical therapy (PT) offers a promising avenue to enhance the care provided by clinical exercise specialists (ES) and physical and occupational therapists to improve patients' adherence to prescribed exercises outside of a…

Consideration of physical dimensions of the user population is essential to design adapted environment. This variability in body dimensions (called "anthropometry") is involved in design tools commonly used today to assess user's…

其他定量生物学 · 定量生物学 2016-06-14 Mathieu Delangle , Émilie Poirson , Jean François Petiot

Our research is concerned with studying behavioural changes within a dynamic system, i.e. health care, and their effects on the decision-making process. Evolutionary Game theory is applied to investigate the most probable strategy(ies)…

计算机科学与博弈论 · 计算机科学 2019-09-10 Zainab Alalawi , Yifeng Zeng , The Anh Han , Aiman Elragig

The generation of music that adapts dynamically to content and actions has an important role in building more immersive, memorable and emotive game experiences. To date, the development of adaptive music systems for video games is limited…

多媒体 · 计算机科学 2019-07-03 Patrick Hutchings , Jon McCormack

The application of psychophysiology in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…

人机交互 · 计算机科学 2016-09-13 Ilkka Kosunen , Benjamin Cowley

Using the metrics of the World Health Organisation, the Global Burden of Disease Study has found that mental health difficulties are currently the leading cause of disability in developed countries [1]. Projections also indicate that the…

人机交互 · 计算机科学 2013-07-12 David Coyle , Mark Matthews , Gavin Doherty , John Sharry

Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for assembly and maintenance jobs. In these jobs, musculoskeletal…

机器人学 · 计算机科学 2010-10-29 Liang Ma , Damien Chablat , Fouad Bennis , Wei Zhang , François Guillaume

Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for assembly and maintenance jobs. In these jobs, musculoskeletal…

机器人学 · 计算机科学 2009-01-08 Liang Ma , Damien Chablat , Fouad Bennis , Wei Zhang , François Guillaume

Movement coordination in human ensembles has been studied little in the current literature. In the existing experimental works, situations where all subjects are connected with each other through direct visual and auditory coupling, and…

人机交互 · 计算机科学 2016-08-17 Francesco Alderisio , Maria Lombardi , Gianfranco Fiore , Mario di Bernardo

The existing computational models used to estimate motion sickness are incapable of describing the fact that the predictability of motion patterns affects motion sickness. Therefore, the present study proposes a computational model to…

定量方法 · 定量生物学 2021-01-18 Takahiro Wada

Activity and motion analysis has the potential to be used as a diagnostic tool for mental disorders. However, to-date, little work has been performed in turning stratification measures of activity into useful symptom markers. The research…

医学物理 · 物理学 2019-08-19 Maxim Osipov

Despite the indisputable personal and societal benefits of regular physical activity, a large portion of the population does not follow the recommended guidelines, harming their health and wellness. The World Health Organization has called…

人机交互 · 计算机科学 2022-06-06 Sofia Yfantidou , Pavlos Sermpezis , Athena Vakali

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

人工智能 · 计算机科学 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

The paper generically models an augmented reality game-based environment to project the gamification of an online cognitive behavioral therapist that performs instant measurements for patients with a predefined Attention Deficit…

人机交互 · 计算机科学 2019-11-05 Saad Alqithami , Musaad Alzahrani , Abdulkareem Alzahrani , Ahmed Mostafa

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy…

人机交互 · 计算机科学 2017-03-03 Kristin Siu , Matthew Guzdial , Mark O. Riedl

The application of psychophysiology in human-computer interaction is a growing field with significant potential for future smart personalised systems. Working in this emerging field requires comprehension of an array of physiological…

人机交互 · 计算机科学 2016-09-05 Niklas Ravaja , Benjamin Cowley , Jari Torniainen