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We consider a fundamental game theoretic problem concerning selfish users contributing packets to an M/M/1 queue. In this game, each user controls its own input rate so as to optimize a desired tradeoff between throughput and delay. We…

计算机科学与博弈论 · 计算机科学 2016-11-17 Yi Gai , Hua Liu , Bhaskar Krishnamachari

We propose a model for games in which the players have shared access to a blockchain that allows them to deploy smart contracts to act on their behalf. This changes fundamental game-theoretic assumptions about rationality since a contract…

计算机科学与博弈论 · 计算机科学 2023-04-05 Mathias Hall-Andersen , Nikolaj I. Schwartzbach

We consider the min-cost multicast problem (under network coding) with multiple correlated sources where each terminal wants to losslessly reconstruct all the sources. We study the inefficiency brought forth by the selfish behavior of the…

计算机科学与博弈论 · 计算机科学 2009-03-01 Aditya Ramamoorthy , Vwani Roychowdhury , Sudhir Kumar Singh

We consider clustering games in which the players are embedded in a network and want to coordinate (or anti-coordinate) their strategy with their neighbors. The goal of a player is to choose a strategy that maximizes her utility given the…

计算机科学与博弈论 · 计算机科学 2020-11-20 Pieter Kleer , Guido Schäfer

Sequence models are a critical component of modern NLP systems, but their predictions are difficult to explain. We consider model explanations though rationales, subsets of context that can explain individual model predictions. We find…

计算与语言 · 计算机科学 2021-11-19 Keyon Vafa , Yuntian Deng , David M. Blei , Alexander M. Rush

In classical job-scheduling games, each job behaves as a selfish player, choosing a machine to minimize its own completion time. To reduce the equilibria inefficiency, coordination mechanisms are employed, allowing each machine to follow…

计算机科学与博弈论 · 计算机科学 2025-02-11 Gilad Lavie , Tami Tamir

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…

Empirical evidence shows that human behaviour often deviates from game-theoretical rationality. For instance, humans may hold unrealistic expectations about future outcomes. As the evolutionary roots of such biases remain unclear, we…

多智能体系统 · 计算机科学 2025-08-29 Marco Saponara , Elias Fernandez Domingos , Jorge M. Pacheco , Tom Lenaerts

Humans exhibit irrational decision-making patterns in response to environmental triggers, such as experiencing an economic loss or gain. In this paper we investigate whether algorithms exhibit the same behavior by examining the observed…

理论经济学 · 经济学 2021-11-16 C. Grace Haaf , Devansh Singh , Cinny Lin , Scofield Zou

We investigate the behavior of a large number of selfish users that are able to switch dynamically between multiple wireless access-points (possibly belonging to different standards) by introducing an iterated non-cooperative game. Users…

计算机科学与博弈论 · 计算机科学 2008-06-09 Panayotis Mertikopoulos , Aris L. Moustakas

We introduce natural strategic games on graphs, which capture the idea of coordination in a local setting. We study the existence of equilibria that are resilient to coalitional deviations of unbounded and bounded size (i.e., strong…

计算机科学与博弈论 · 计算机科学 2016-10-19 Krzysztof R. Apt , Bart de Keijzer , Mona Rahn , Guido Schaefer , Sunil Simon

Flows over time enable a mathematical modeling of traffic that changes as time progresses. In order to evaluate these dynamic flows from a game theoretical perspective we consider the price of anarchy (PoA). In this paper we study the…

计算机科学与博弈论 · 计算机科学 2020-07-09 Jonas Israel , Leon Sering

This paper gives a complete analysis of worst-case equilibria for various versions of weighted congestion games with two players and affine cost functions. The results are exact price of anarchy bounds which are parametric in the weights of…

计算机科学与博弈论 · 计算机科学 2022-03-04 Joran van den Bosse , Marc Uetz , Matthias Walter

We study a game with \emph{strategic} vendors who own multiple items and a single buyer with a submodular valuation function. The goal of the vendors is to maximize their revenue via pricing of the items, given that the buyer will buy the…

计算机科学与博弈论 · 计算机科学 2014-08-04 Omer Lev , Joel Oren , Craig Boutilier , Jeffery S. Rosenschein

The classical game theory models rational players and proposes Nash equilibrium (NE) as the solution. However, real-world scenarios rarely feature rational players; instead, players make inconsistent and irrational decisions. Often,…

计算机科学与博弈论 · 计算机科学 2024-06-07 Khushboo Agarwal , Konstantin Avrachenkov , Veeraruna Kavitha , Raghupati Vyas

In a decentralized system with $m$ machines, we study the selfish scheduling problem where each user strategically chooses which machine to use. Each machine incurs a cost, which is a function of the total load assigned to it, and some…

计算机科学与博弈论 · 计算机科学 2021-06-04 Vasilis Gkatzelis , Emmanouil Pountourakis , Alkmini Sgouritsa

This paper addresses complexity problems in rational verification and synthesis for multi-player games played on weighted graphs, where the objective of each player is to minimize the cost of reaching a specific set of target vertices. In…

计算机科学与博弈论 · 计算机科学 2025-02-11 Véronique Bruyère , Christophe Grandmont , Jean-François Raskin

In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost…

人工智能 · 计算机科学 2019-11-13 Shotaro Yoshimura , Yukiko Yamauchi

We study rational agents with different perception capabilities in strategic games. We focus on a class of one-shot limited-perception games. These games extend simultaneous-move normal-form games by presenting each player with an…

计算机科学与博弈论 · 计算机科学 2024-05-28 Kai Jia , Martin Rinard

We demonstrate the usefulness of adding delay to infinite games with quantitative winning conditions. In a delay game, one of the players may delay her moves to obtain a lookahead on her opponent's moves. We show that determining the winner…

计算机科学与博弈论 · 计算机科学 2017-04-21 Martin Zimmermann