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This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

人工智能 · 计算机科学 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what…

人工智能 · 计算机科学 2015-05-20 Gabriel Synnaeve , Pierre Bessiere

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional…

人机交互 · 计算机科学 2020-10-27 Hee-Seung Moon , Jiwon Seo

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

计算机科学与博弈论 · 计算机科学 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

Online fraud often involves identity theft. Since most security measures are weak or can be spoofed, we investigate a more nuanced and less explored avenue: behavioral biometrics via handwriting movements. This kind of data can be used to…

计算机视觉与模式识别 · 计算机科学 2020-10-27 Luis A. Leiva , Moises Diaz , Miguel A. Ferrer , Réjean Plamondon

The complexity of game play in online multiplayer games has generated strong interest in modeling the different play styles or strategies used by players for success. We develop a hierarchical Bayesian regression approach for the online…

机器学习 · 计算机科学 2021-12-15 Aline Normoyle , Shane T. Jensen

Successful analysis of player skills in video games has important impacts on the process of enhancing player experience without undermining their continuous skill development. Moreover, player skill analysis becomes more intriguing in…

社会与信息网络 · 计算机科学 2018-06-27 Zhengxing Chen , Yizhou Sun , Magy Seif El-nasr , Truong-Huy D. Nguyen

Browser fingerprinting is a stateless identification technique based on browser properties. Together, they form an identifier that can be collected without users' notice and has been studied to be unique and stable. As this technique relies…

密码学与安全 · 计算机科学 2021-03-02 Antonin Durey , Pierre Laperdrix , Walter Rudametkin , Romain Rouvoy

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

人工智能 · 计算机科学 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

The Deferred Acceptance (DA) algorithm is an elegant procedure for finding a stable matching in two-sided matching markets. It ensures that no pair of agents prefers each other to their matched partners. In this work, we initiate the study…

计算机科学与博弈论 · 计算机科学 2025-06-03 Hadi Hosseini , Grzegorz Lisowski , Shraddha Pathak

Targeted interventions in games present a challenging problem due to the asymmetric information available to the regulator and the agents. This note addresses the problem of steering the actions of self-interested agents in quadratic…

系统与控制 · 电气工程与系统科学 2024-12-02 Xiupeng Chen , Nima Monshizadeh

In social and online media, influencers have traditionally been understood as highly visible individuals. Recent outcomes suggest that people are likely to mimic influencers' behavior, which can be exploited, for instance, in marketing…

社会与信息网络 · 计算机科学 2020-06-02 Enrica Loria , Johanna Pirker , Anders Drachen , Annapaola Marconi

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…

Soccer Simulation 2D (SS2D) is a simulation of a real soccer game in two dimensions. In soccer, passing behavior is an essential action for keeping the ball in possession of our team and creating goal opportunities. Similarly, for SS2D,…

人工智能 · 计算机科学 2024-01-09 Nader Zare , Mahtab Sarvmaili , Aref Sayareh , Omid Amini , Stan Matwin Amilcar Soares

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public…

计算机视觉与模式识别 · 计算机科学 2022-04-11 Adrien Maglo , Astrid Orcesi , Quoc-Cuong Pham

In classical game theory, optimal strategies are determined for games with complete information; this requires knowledge of the opponent's goals. We analyze games when a player is mistaken about their opponents goals. For definitiveness, we…

计算机科学与博弈论 · 计算机科学 2023-07-21 Dan Zwillinger , Paul San Clemente

We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…

人工智能 · 计算机科学 2015-12-31 Josef Moudřík , Petr Baudiš , Roman Neruda

Identifying players in video is a foundational step in computer vision-based sports analytics. Obtaining player identities is essential for analyzing the game and is used in downstream tasks such as game event recognition. Transformers are…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Kanav Vats , William McNally , Pascale Walters , David A. Clausi , John S. Zelek

How easy is it to uniquely identify a person based solely on their web browsing behavior? Here we show that when people navigate the Web, their online traces produce fingerprints that identify them. Merely the four most visited web domains…

计算机与社会 · 计算机科学 2024-06-17 Marcos Oliveira , Junran Yang , Daniel Griffiths , Denis Bonnay , Juhi Kulshrestha