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Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…

This study investigates the aesthetic experience and educational value of collaborative artmaking with generative artificial intelligence (AI) among young learners and art students. Based on a survey of 112 participants, we examine how…

计算机与社会 · 计算机科学 2025-09-16 Chengyuan Zhang , Suzhe Xu

Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game…

人工智能 · 计算机科学 2018-09-10 Matthew Guzdial , Mark Riedl

In this paper we experiment with a 2-player strategy board game where playing models are evolved using reinforcement learning and neural networks. The models are evolved to speed up automatic game development based on human involvement at…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge…

人机交互 · 计算机科学 2025-10-29 Sean P. Walton , Ben J. Evans , Alma A. M. Rahat , James Stovold , Jakub Vincalek

Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

Co-creative Procedural Content Generation via Machine Learning (PCGML) refers to systems where a PCGML agent and a human work together to produce output content. One of the limitations of co-creative PCGML is that it requires co-creative…

机器学习 · 计算机科学 2021-07-28 Zisen Zhou , Matthew Guzdial

The saturation of high-quality pre-training data has shifted research focus toward evolutionary systems capable of continuously generating novel artifacts, leading to the success of AlphaEvolve. However, the progress of such systems is…

人工智能 · 计算机科学 2026-03-17 Zi-Han Wang , Lam Nguyen , Zhengyang Zhao , Mengyue Yang , Chengwei Qin , Yujiu Yang , Linyi Yang

It is clear that the current attempts at using algorithms to create artificial neural networks have had mixed success at best when it comes to creating large networks and/or complex behavior. This should not be unexpected, as creating an…

神经与进化计算 · 计算机科学 2014-08-06 Sebastian Risi , Jinhong Zhang , Rasmus Taarnby , Peter Greve , Jan Piskur , Antonios Liapis , Julian Togelius

Assessing human creativity through visual outputs, such as drawings, plays a critical role in fields including psychology, education, and cognitive science. However, current assessment practices still rely heavily on expert-based subjective…

计算机视觉与模式识别 · 计算机科学 2025-11-21 Zihao Lin , Zhenshan Shi , Sasa Zhao , Hanwei Zhu , Lingyu Zhu , Baoliang Chen , Lei Mo

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite…

计算机视觉与模式识别 · 计算机科学 2024-10-31 Jialu Li , Yuanzhen Li , Neal Wadhwa , Yael Pritch , David E. Jacobs , Michael Rubinstein , Mohit Bansal , Nataniel Ruiz

Recent advancements in artificial intelligence, such as computer vision and deep learning, have led to the emergence of numerous generative AI platforms, particularly for image generation. However, the application of AI-generated image…

人机交互 · 计算机科学 2024-06-21 Yuying Tang , Mariana Ciancia , Zhigang Wang , Ze Gao

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

人工智能 · 计算机科学 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Can an algorithm create original and compelling fashion designs to serve as an inspirational assistant? To help answer this question, we design and investigate different image generation models associated with different loss functions to…

机器学习 · 计算机科学 2018-09-17 Othman Sbai , Mohamed Elhoseiny , Antoine Bordes , Yann LeCun , Camille Couprie

The emerging field of panoramic video generation from text and image prompts unlocks new creative possibilities in virtual reality (VR), addressing the limitations of current immersive experiences, which are constrained by pre-designed…

人机交互 · 计算机科学 2025-01-28 Yunge Wen

Large language models are revolutionizing several areas, including artificial creativity. However, the process of generation in machines profoundly diverges from that observed in humans. In particular, machine generation is characterized by…

人工智能 · 计算机科学 2024-10-08 Giorgio Franceschelli , Mirco Musolesi

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

人机交互 · 计算机科学 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

This study examines the role of vagueness in the design process and its strategic management for the effective human-AI interaction. While vagueness in the generation of design ideas promotes diverse interpretations and prevents fixation,…

人机交互 · 计算机科学 2024-11-14 Myungjin Kim , Bogoan Kim , Kyungsik Han

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing…

社会与信息网络 · 计算机科学 2026-02-27 Chenyi Li , Raja Marjieh , Haoyu Hu , Mark Steyvers , Katherine M. Collins , Ilia Sucholutsky , Nori Jacoby